Impulse page for Sins of a Galactic Empire for Sins of a Solar Empire

12/12/2009

Sins of a Galactic Empire (SOGE) 1.0e release for Sins of a Solar Empire Entrenchment
A Star Wars total conversion mod for Sins of a Solar Empire
12-12-2009

TEAM
=============================================
Models, textures, ship stats: Evillejedi
Abilities and tons of debugging: Psychoak (It would have taken another year without this help)
Swrebellion.com Web support and general debugging: Evaders
Interface icons: Ozwolf
SW Music: Pedro
Many many beta testers, many who didn't do a damn thing thanks to those that gave us valuable feedback!
Probably some other people I am missing, thanks

CONTACT
=============================================
Development website http://warlords.swrebellion.com
Development forum http://warlords.swrebellion.com/forums/viewforum.php?f=593&sid=d9baa3b5114c49929088ca5b1506e866
bug tracker http://warlords.swrebellion.com/mantis/view_all_bug_page.php
sins forum https://forums.sinsofasolarempire.com/331584


INSTALLATION
=============================================

The zip file should be around 225mb

Extract the contents of the zip file to your sins mod directory
Example for windows XP C:\Documents\<username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\
Example for Vista/win 7 C:\Users\<username>\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\
open the game and go into options and select the mod from the list of available mods and then activate it.

THIS MOD HAS NOT BEEN TESTED WITH ANY OTHER MOD AND PROBABLY WILL NOT WORK WITH ANY OTHER MOD BECAUSE OF THE NUMBER OF FILES IT ELIMINATED TO BE STABLE.

The mod should be working fine if the only races you can select are the star wars races. If this is not the case you have not properly installed the mod in your mods folder.

NOTES
=============================================
This release is a compiled version of 1.0e, there are newer builds on the SVN, however these may be unstable or perform poorly, so download at your own risk

If you are in the beta test you will not need to download this file, simply update your SVN repository to get the latest version

This release contains fully playable factions for the Rebel Alliance, Imperial Navy, Confederacy of Independent systems and Galactic Republic

There are currently no star bases in the mod and the Civilian research has not been modified, it will be modified in the future

Since it is a total conversion this mod does not contain the stock races (advent, vasari, tech), this
decision is driven by the hardcode limits imposed by ironclad and by eliminating them makes the mod
much more stable. If you want the star wars races with the standard sins races check out
Star Wars Requiem at http://sins.imperial.cc/

If you would like to participate in the development of the mod we can definitely use your help!
However we are looking for skilled individuals to do development of many detailed aspects of research/ability coding and 2d artwork
and do not need general help. Please post on the development forum if you feel that you can help us.

Please check the development website for updates on news, new content or official patches

If you would like to participate in beta testing the mod you can post in the beta testing forum to get access, we are looking for testers
that will provide detailed feedback of items they find in the game into our bug tracker.

SOME STRATAGIES
=============================================
Planetary defenses are great starting elements to protect your planets, especially when upgraded, build lots of turrets!

There are a few planet hardening upgrades in the defense research, these are crucial if you want your colonies to survive.

Capital ships need to be protected before they gain a few levels, once they have a few levels they will become very potent.

The ranges for weapons have been greatly extended. If you want more epic battles move your ships into closer range and many
abilities and other weapons will be used by the vessels.
Remember even Admiral Ackbar thought that it was suicide to move so close to the imperial star fleet!

The Imperials focus on Heavy firepower, Ion weaponry and command and control. It is best to lead groups of star destroyers
with a flag ship. The Empire does not have a low cost colonizer, but the gladiator and ISDs are very capable. The Executor
really has no equal.

The Alliance is focused on survivability, the mon calimari vessels may not have a lot of firepower, but they will be able to
last the engagement. Mix the mon cal vessels with their other vessels for a mixed fleet and protect the Diplomatic vessels,
they have excellent high level abilities

The CIS starts off weak, but has some extremely powerful abilities after a bit of research, build lots of trafed II's at the
beginning and then progress to Lucrehulks with buzz droids.

The republic is based off of mass production of its vessels, use support vessels to supplement homogenous fleets and Lead the
fleets with a Jedi cruiser.


KNOWN BUGS
=============================================
Some abilities may not work exactly as described, may have conditional issues or may be over/underpowered. This is being worked
on and some of it requires Ironclad to release a new patch

Research costs have not been finalized, they will change in the future

Some ships may be unbalanced this will be addressed as we get specific bug reports

some descriptions are too long and cause the text to spill out of the description box, this is especially true on lower resolution
screens like laptop screens. We are working to fix this

On some ships it may be possible to zoom in to the point that the models mesh disappears slightly this is being addressed.

some vessels such as the subjugator and some fighters may have no texture or may have incomplete textures, this is being addressed
in future versions

Ywings are currently being displayed as bwings, this will be fixed soon

Some abilities or effects may require work, this is especially true of abilities like Sprint

Some icons are being reworked and will require some adjustments

Fighters fly through ships and bounce around, this is something that needs to be fixed by ironclad, it is an engine issue.

The AI likes to spam some ships, right now there is no fix for this.

Compatibility
=============================================
Entrenchment 1.041+ (until ironclad breaks it again)

model files and textures are compatible with older versions of Sins, however Ironclad made
many changes to the SINS code that require 1.041, if you want to backport the mod to a previous
version feel free, but it is a tremendous amount of work

Download Links
=============================================

http://www.filefront.com/15122655/SOGE1.0e.zip

 


Comments (Page 98)
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on Feb 09, 2011

Could people post what their video setting's are so I know we are all on the same page as far as avoiding a minidump?

skybox settings etc.......

on Feb 11, 2011

Ah, srry about the planets. RL got crazy and I hit a depressing snag in the planet coding. But that's all fixed now and I'm working hard on it. I hope to have it out soon... I've been working on it for too long to have it die.

50+ planet type

8 Sizes (roid, moon, dwarf, normal, large, huge, super, giant. no planet has all sizes. All have one, most have 2 or 3, a few have 5 or even 6)

Sector and some light galaxy maps will be provided.

I will release it on the SOGE forums. compatible with 1.0e

on Feb 13, 2011

im looking for the same fix. i can play for about 2 hours. ive looked at your site, and the links are not working.

good job on the site.

thanks for your work.

on Feb 13, 2011

Hey there, I have been wanting to try this mod out but none of the file sharing websites seem to have a working download for the zip file. Does anyone know of another mirror that I could try?

on Feb 14, 2011

      As far as I'm concerned this along with SOA2 are the best mods out there. People complain about the smaller ships, but they are the size all Sins ships should be. The firing radius is perfect, ships should'nt be on top of each other to battle and fighter style movement is Trek. Besides if laser's are moving at light speeds, why move?

      The models in this mod are the best out there much more detailed than the ships in the other SW mod Requiem. The lack of Starbases is null, it just make you manage your fleets better. The addition of new planets is only going to be a plus. The only thing that I would change is Ion cannon's seem a little OP.

      One quick question, why not have the beta available to download in these forums? SOA2 is a WIP....whats the difference from a WIP and a beta?

 

 

on Feb 14, 2011

Is the .zip link for SoaGE 1.0 dead now? Everytime I try to download it, I get a file not found.

on Feb 14, 2011

emperorbing
Is the .zip link for SoaGE 1.0 dead now? Everytime I try to download it, I get a file not found.
, interesting, I have just tried opening in another tab if firefox 3.6.13, and was able to get the file, so I can not see any issues, therefore the problems seems to be in your computer.

harpo

 

on Feb 15, 2011

hmm, I just tried it again. I hit download now, I get the thanks for downloading your download will start shortly and then I get HTTP 404 Not Found.

Does anyone know of something that would cause this to happen for me and not everyone else? I am using explorer not firefox... would that be the difference?

on Feb 15, 2011

Never mind about web browser, firefox doesn't work for me either. The Zip is not found for me using the link to filefront from here. Anyone know what I am doing wrong?

on Feb 15, 2011

No google chrome either, could be a busy server.

EDIT   

Try http://www.moddb.com/mods/sins-of-a-galactic-empire

Realize that this is for Ent 1.041 and Ent is now at 1.051

on Feb 17, 2011

Update: Planets are done as well as few maps. Will run another test tomorrow to fix a small error and then send them off to be inputted into the beta. So join the beta if you wish to get new planets and maps!

on Feb 18, 2011

EviliroN

works with 1.1 and 1.11

 

It won't work with 1.05

It does. Even though it does not say it does. I tried it. Eville can you update?

on Feb 18, 2011

As an incentive is it possible to send/direct link the beta people who have donated? (months ago)

What's the difference in this mod where you have to sign up for beta, but  SOA2 as soon as it's updated, it's avaiable to download from these forums?

on Feb 18, 2011

The problem hasn't been donations - but distribution. We don't want to make a package for every time things get changed. Nor manage which patch everyone has. Version control allows us to do this pretty seamlessly, but it isn't exactly the friendliest method for people. The signup is just a simple test for those that can read and follow instructions

on Feb 20, 2011

Evaders99
The problem hasn't been donations - but distribution. We don't want to make a package for every time things get changed. Nor manage which patch everyone has. Version control allows us to do this pretty seamlessly, but it isn't exactly the friendliest method for people.

Hello, Lavo 'ere, just here to say that this is, indeed, the truth. There are times when I've uploaded updates to the SVN, for the same file, multiple times within a two day time-span. Constantly uploading patches is a pain, I did that for the unofficial addons I was coding in before joining the staff (these files have since been added to the beta and updated since then). Perhaps a version could be put out once Nova's planets have been fully implemented, but this might not be for a while.

Edit: For those who want some eyecandy...





















Gas Giants, linked due to size.

Planet type and size is in the filename/url. In total, there are are 135 different planets (including differently sized ones) and regions to be explored (this includes things like Plasma Storms, excludes Dead Asteroids).

 

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