Impulse page for Sins of a Galactic Empire for Sins of a Solar Empire

12/12/2009

Sins of a Galactic Empire (SOGE) 1.0e release for Sins of a Solar Empire Entrenchment
A Star Wars total conversion mod for Sins of a Solar Empire
12-12-2009

TEAM
=============================================
Models, textures, ship stats: Evillejedi
Abilities and tons of debugging: Psychoak (It would have taken another year without this help)
Swrebellion.com Web support and general debugging: Evaders
Interface icons: Ozwolf
SW Music: Pedro
Many many beta testers, many who didn't do a damn thing thanks to those that gave us valuable feedback!
Probably some other people I am missing, thanks

CONTACT
=============================================
Development website http://warlords.swrebellion.com
Development forum http://warlords.swrebellion.com/forums/viewforum.php?f=593&sid=d9baa3b5114c49929088ca5b1506e866
bug tracker http://warlords.swrebellion.com/mantis/view_all_bug_page.php
sins forum https://forums.sinsofasolarempire.com/331584


INSTALLATION
=============================================

The zip file should be around 225mb

Extract the contents of the zip file to your sins mod directory
Example for windows XP C:\Documents\<username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\
Example for Vista/win 7 C:\Users\<username>\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\
open the game and go into options and select the mod from the list of available mods and then activate it.

THIS MOD HAS NOT BEEN TESTED WITH ANY OTHER MOD AND PROBABLY WILL NOT WORK WITH ANY OTHER MOD BECAUSE OF THE NUMBER OF FILES IT ELIMINATED TO BE STABLE.

The mod should be working fine if the only races you can select are the star wars races. If this is not the case you have not properly installed the mod in your mods folder.

NOTES
=============================================
This release is a compiled version of 1.0e, there are newer builds on the SVN, however these may be unstable or perform poorly, so download at your own risk

If you are in the beta test you will not need to download this file, simply update your SVN repository to get the latest version

This release contains fully playable factions for the Rebel Alliance, Imperial Navy, Confederacy of Independent systems and Galactic Republic

There are currently no star bases in the mod and the Civilian research has not been modified, it will be modified in the future

Since it is a total conversion this mod does not contain the stock races (advent, vasari, tech), this
decision is driven by the hardcode limits imposed by ironclad and by eliminating them makes the mod
much more stable. If you want the star wars races with the standard sins races check out
Star Wars Requiem at http://sins.imperial.cc/

If you would like to participate in the development of the mod we can definitely use your help!
However we are looking for skilled individuals to do development of many detailed aspects of research/ability coding and 2d artwork
and do not need general help. Please post on the development forum if you feel that you can help us.

Please check the development website for updates on news, new content or official patches

If you would like to participate in beta testing the mod you can post in the beta testing forum to get access, we are looking for testers
that will provide detailed feedback of items they find in the game into our bug tracker.

SOME STRATAGIES
=============================================
Planetary defenses are great starting elements to protect your planets, especially when upgraded, build lots of turrets!

There are a few planet hardening upgrades in the defense research, these are crucial if you want your colonies to survive.

Capital ships need to be protected before they gain a few levels, once they have a few levels they will become very potent.

The ranges for weapons have been greatly extended. If you want more epic battles move your ships into closer range and many
abilities and other weapons will be used by the vessels.
Remember even Admiral Ackbar thought that it was suicide to move so close to the imperial star fleet!

The Imperials focus on Heavy firepower, Ion weaponry and command and control. It is best to lead groups of star destroyers
with a flag ship. The Empire does not have a low cost colonizer, but the gladiator and ISDs are very capable. The Executor
really has no equal.

The Alliance is focused on survivability, the mon calimari vessels may not have a lot of firepower, but they will be able to
last the engagement. Mix the mon cal vessels with their other vessels for a mixed fleet and protect the Diplomatic vessels,
they have excellent high level abilities

The CIS starts off weak, but has some extremely powerful abilities after a bit of research, build lots of trafed II's at the
beginning and then progress to Lucrehulks with buzz droids.

The republic is based off of mass production of its vessels, use support vessels to supplement homogenous fleets and Lead the
fleets with a Jedi cruiser.


KNOWN BUGS
=============================================
Some abilities may not work exactly as described, may have conditional issues or may be over/underpowered. This is being worked
on and some of it requires Ironclad to release a new patch

Research costs have not been finalized, they will change in the future

Some ships may be unbalanced this will be addressed as we get specific bug reports

some descriptions are too long and cause the text to spill out of the description box, this is especially true on lower resolution
screens like laptop screens. We are working to fix this

On some ships it may be possible to zoom in to the point that the models mesh disappears slightly this is being addressed.

some vessels such as the subjugator and some fighters may have no texture or may have incomplete textures, this is being addressed
in future versions

Ywings are currently being displayed as bwings, this will be fixed soon

Some abilities or effects may require work, this is especially true of abilities like Sprint

Some icons are being reworked and will require some adjustments

Fighters fly through ships and bounce around, this is something that needs to be fixed by ironclad, it is an engine issue.

The AI likes to spam some ships, right now there is no fix for this.

Compatibility
=============================================
Entrenchment 1.041+ (until ironclad breaks it again)

model files and textures are compatible with older versions of Sins, however Ironclad made
many changes to the SINS code that require 1.041, if you want to backport the mod to a previous
version feel free, but it is a tremendous amount of work

Download Links
=============================================

http://www.filefront.com/15122655/SOGE1.0e.zip

 


Comments (Page 99)
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on Feb 23, 2011

Evaders99
The problem hasn't been donations - but distribution. We don't want to make a package for every time things get changed. Nor manage which patch everyone has. Version control allows us to do this pretty seamlessly, but it isn't exactly the friendliest method for people. The signup is just a simple test for those that can read and follow instructions

 

Hi

 

I have tried your link and going to the forum to sign up for the beta, I want to try it in case I can avoid that way the minidumps. (I have tried the quick fix and set all graphic to medion, made no difference).

Is there anywhere to join the beta now or nobody will be joining as long as the forums are down?

on Feb 23, 2011

The forums are still up. Go through www.swrebellion.com for it.

on Feb 23, 2011

are the new republic and vong still a possibility? or has that kinda died?

on Feb 23, 2011

yup, they are in the beta.

on Feb 23, 2011

davidt0504
are the new republic and vong still a possibility? or has that kinda died?

The NR and Vong are both in the beta and also both have proper tech trees (aka. ships to unlock and all that). NovaCameron's planets are also now in the beta, along with a few custom maps.

on Feb 23, 2011

The mc90, in the beta might be the best looking model in all of Sins. Major props...to the modeler. I would post a screen shot...but I can't figure out how!    lol

on Feb 23, 2011

print screen to take one then pull it from the sins directory where your mods are. and post ^^

on Feb 23, 2011

Those are large file bitmaps stored when PrtScr is pressed. Best to press PrtScr to get your screenshot then open your favorite image editing program and paste. Then you can crop the image to the desired size and save as a much smaller jpg, gif, or png format and upload to Image Shack or any image hosting service. Once uploaded copy the "Direct Link" and paste that in the forums "Insert/Edit image" (green tree button).

I also use DropBox's Public folder to share images temporarily using copy public link. Great to send picture links over messenger and other chats.

on Feb 23, 2011

We will be accepting beta testers while our Mantis bug tracker is down. Cheers

on Feb 26, 2011

Any of the ships in the mod use the TEC's scout's pull up and bomb it capability?

The Alliance Interdictor would be useful for this purpose. Pull up to a static target, take maybe 45 sec to off load Marine bomb crew, and massive, if not total damage to structure. The 45 secs would give defenders a chance to interrupt.

on Feb 26, 2011

Unfortunately, none of the ships are designed for this purpose. Boarding is a rarity in the SW universe. Though it is done, it is only done in capturing a specific person or information intact. SOGE simulates full-scale war and as such there is little point for boarding. Another reason is that the ships are so powerful you usually need a bunch of them to take a planet and they can with focus fire demolish any structure in seconds.

on Feb 26, 2011

The mc90, in the beta might be the best looking model in all of Sins. Major props...to the modeler. I would post a screen shot...but I can't figure out how!    lol

In SoaSE, hit F10 to save screenshots. They'll show up in the SoaSE folder in your AppData folder, in a folder called "ScreenShot". Or you can get something like FRAPS, which works too. And without further adieu...

on Feb 26, 2011

 

Bow down to awesomeness!

on Mar 01, 2011

CommanderDyran


 

Bow down to awesomeness!

I'm more inclined to consider the Executor to be more awesome than the MC90. But that's just my pro-Imperial bias.

on Mar 02, 2011

Whiskey144

I'm more inclined to consider the Executor to be more awesome than the MC90. But that's just my pro-Imperial bias.

The SSD is sheer epic win. It's OP to heck though.

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