Impulse page for Sins of a Galactic Empire for Sins of a Solar Empire

12/12/2009

Sins of a Galactic Empire (SOGE) 1.0e release for Sins of a Solar Empire Entrenchment
A Star Wars total conversion mod for Sins of a Solar Empire
12-12-2009

TEAM
=============================================
Models, textures, ship stats: Evillejedi
Abilities and tons of debugging: Psychoak (It would have taken another year without this help)
Swrebellion.com Web support and general debugging: Evaders
Interface icons: Ozwolf
SW Music: Pedro
Many many beta testers, many who didn't do a damn thing thanks to those that gave us valuable feedback!
Probably some other people I am missing, thanks

CONTACT
=============================================
Development website http://warlords.swrebellion.com
Development forum http://warlords.swrebellion.com/forums/viewforum.php?f=593&sid=d9baa3b5114c49929088ca5b1506e866
bug tracker http://warlords.swrebellion.com/mantis/view_all_bug_page.php
sins forum https://forums.sinsofasolarempire.com/331584


INSTALLATION
=============================================

The zip file should be around 225mb

Extract the contents of the zip file to your sins mod directory
Example for windows XP C:\Documents\<username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\
Example for Vista/win 7 C:\Users\<username>\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\
open the game and go into options and select the mod from the list of available mods and then activate it.

THIS MOD HAS NOT BEEN TESTED WITH ANY OTHER MOD AND PROBABLY WILL NOT WORK WITH ANY OTHER MOD BECAUSE OF THE NUMBER OF FILES IT ELIMINATED TO BE STABLE.

The mod should be working fine if the only races you can select are the star wars races. If this is not the case you have not properly installed the mod in your mods folder.

NOTES
=============================================
This release is a compiled version of 1.0e, there are newer builds on the SVN, however these may be unstable or perform poorly, so download at your own risk

If you are in the beta test you will not need to download this file, simply update your SVN repository to get the latest version

This release contains fully playable factions for the Rebel Alliance, Imperial Navy, Confederacy of Independent systems and Galactic Republic

There are currently no star bases in the mod and the Civilian research has not been modified, it will be modified in the future

Since it is a total conversion this mod does not contain the stock races (advent, vasari, tech), this
decision is driven by the hardcode limits imposed by ironclad and by eliminating them makes the mod
much more stable. If you want the star wars races with the standard sins races check out
Star Wars Requiem at http://sins.imperial.cc/

If you would like to participate in the development of the mod we can definitely use your help!
However we are looking for skilled individuals to do development of many detailed aspects of research/ability coding and 2d artwork
and do not need general help. Please post on the development forum if you feel that you can help us.

Please check the development website for updates on news, new content or official patches

If you would like to participate in beta testing the mod you can post in the beta testing forum to get access, we are looking for testers
that will provide detailed feedback of items they find in the game into our bug tracker.

SOME STRATAGIES
=============================================
Planetary defenses are great starting elements to protect your planets, especially when upgraded, build lots of turrets!

There are a few planet hardening upgrades in the defense research, these are crucial if you want your colonies to survive.

Capital ships need to be protected before they gain a few levels, once they have a few levels they will become very potent.

The ranges for weapons have been greatly extended. If you want more epic battles move your ships into closer range and many
abilities and other weapons will be used by the vessels.
Remember even Admiral Ackbar thought that it was suicide to move so close to the imperial star fleet!

The Imperials focus on Heavy firepower, Ion weaponry and command and control. It is best to lead groups of star destroyers
with a flag ship. The Empire does not have a low cost colonizer, but the gladiator and ISDs are very capable. The Executor
really has no equal.

The Alliance is focused on survivability, the mon calimari vessels may not have a lot of firepower, but they will be able to
last the engagement. Mix the mon cal vessels with their other vessels for a mixed fleet and protect the Diplomatic vessels,
they have excellent high level abilities

The CIS starts off weak, but has some extremely powerful abilities after a bit of research, build lots of trafed II's at the
beginning and then progress to Lucrehulks with buzz droids.

The republic is based off of mass production of its vessels, use support vessels to supplement homogenous fleets and Lead the
fleets with a Jedi cruiser.


KNOWN BUGS
=============================================
Some abilities may not work exactly as described, may have conditional issues or may be over/underpowered. This is being worked
on and some of it requires Ironclad to release a new patch

Research costs have not been finalized, they will change in the future

Some ships may be unbalanced this will be addressed as we get specific bug reports

some descriptions are too long and cause the text to spill out of the description box, this is especially true on lower resolution
screens like laptop screens. We are working to fix this

On some ships it may be possible to zoom in to the point that the models mesh disappears slightly this is being addressed.

some vessels such as the subjugator and some fighters may have no texture or may have incomplete textures, this is being addressed
in future versions

Ywings are currently being displayed as bwings, this will be fixed soon

Some abilities or effects may require work, this is especially true of abilities like Sprint

Some icons are being reworked and will require some adjustments

Fighters fly through ships and bounce around, this is something that needs to be fixed by ironclad, it is an engine issue.

The AI likes to spam some ships, right now there is no fix for this.

Compatibility
=============================================
Entrenchment 1.041+ (until ironclad breaks it again)

model files and textures are compatible with older versions of Sins, however Ironclad made
many changes to the SINS code that require 1.041, if you want to backport the mod to a previous
version feel free, but it is a tremendous amount of work

Download Links
=============================================

http://www.filefront.com/15122655/SOGE1.0e.zip

 


Comments (Page 96)
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on Nov 21, 2010

NovaCameron
yup. 147 i think. textures are at 200MB same as sins+ I removed the original textures which were 120MB for only 5 planets so that helped alot.

 

OMG I so want to get my hands on this Cameron so much added for so little resources that would be a great enhancement to the game. I'll be looking forward to it check back after thanksgiving.

on Nov 26, 2010

Hello

Every time i try to play this game it minidumps several hours into a game, it is very annoying.

At first I thought it may have been because i had 8 AI's and 2 human players and it was reaching the memory limit, but i started a game recently with 4 AI and 2 humans and the thing minidumps sooner!

My system

Core 2 Duo E6750 (2.66 GHz)
Nvidia Geforce GTS 250 driver version 260.89
Windows 7 Professional 64 bit
4 GB Ram

Sins of a solar empire Entrenchment v 1.051
not running any compatibility modes
Sins of a Galactic empire v1.0E is the only mod running

What can I do to fix the minidumping? Should I send my minidump logs to you (the modding team) or to the game developers?

on Nov 27, 2010

This is the fix if you're using 1.0E (not the beta): here

Don't send us the minidumps - there is nothing we can do with them

on Nov 27, 2010

Awesome, it isn't minidumping anymore!!

Thank you very much, now I can continue playing your awesome mod

on Nov 29, 2010

its after thanksgiving  any news on the planets? haha not meaning to rush you or anything lol

on Dec 15, 2010

will there be a new version of this mod? cause I really want that CIS Malevolence capital ship

on Dec 15, 2010

Probably not this year, unless someone really wants to help add and polish new abilities for the new sides. I only have one week vacation and I'm not going to spend it coding

on Dec 16, 2010

I'll get around to it eventually.

on Dec 18, 2010

Are you working on starbases for the mod?

on Jan 10, 2011

Is there any skin for the Malevolence? Because for some reason everytime I build one, it gives me a minidump about a minute afterwards and the model is all greyish.

 

on Jan 10, 2011

There is currently no texture for it.

The fix for the Malevolence minidump should be here

Lavo has some numerous updates to the beta, I'll try to get that up in the next week

on Jan 13, 2011

Why is the Green Star pink with green corona? And why is the Red Star darker? I'm a visual person, I really don't like the ugly stars. OH yes, and the Y-wings are B-wings, and they have been for like a yer or so like that. Yes I know it reads in the notes of the mod introduction, but it's so minor thing, why can't it be done right? After so awesome and beautiful models, extremely nice gameplay and terrific textures, one little Y-wing messes your style up. I do understand the larger ships (need research to do the correct textures), but Y-wing?

Oh yes, and can you use some explosion graphic mod? IMO the explosions around the ship are dull and boring at the moment. And they all appear in same places around the ship... Fixing this would really bring more looks to this mod.

I don't want to seem like I'm complaining, the mod is awesome, but these minor things make me wonder, why leave this in middle of developement after so much?

Thank you for the mod.

on Jan 14, 2011

Essentially mod effort = time unpaid, since we're all doing this for free.
We've gotten a few people's help, but no one dedicated from the start to it (besides Eville himself) 

on Jan 24, 2011

this is a really great mod. i do need a little help if anyone can. once i get to a point in the game i keep getting these minidumds v1.05-2011001-24-11-47-33-3452-696.dmp

is there a fix for this. i have tryed all of the links on this site but thay seem to be outdated. any help?

on Jan 24, 2011

tazzerus, what settings are you playing at?, MOST mods especially on medium and larger maps need to lower the graphics settings from highest to high or lower otherwise you WILL runout of the 2gb ram space that sins has.

harpo

 

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