Impulse page for Sins of a Galactic Empire for Sins of a Solar Empire

12/12/2009

Sins of a Galactic Empire (SOGE) 1.0e release for Sins of a Solar Empire Entrenchment
A Star Wars total conversion mod for Sins of a Solar Empire
12-12-2009

TEAM
=============================================
Models, textures, ship stats: Evillejedi
Abilities and tons of debugging: Psychoak (It would have taken another year without this help)
Swrebellion.com Web support and general debugging: Evaders
Interface icons: Ozwolf
SW Music: Pedro
Many many beta testers, many who didn't do a damn thing thanks to those that gave us valuable feedback!
Probably some other people I am missing, thanks

CONTACT
=============================================
Development website http://warlords.swrebellion.com
Development forum http://warlords.swrebellion.com/forums/viewforum.php?f=593&sid=d9baa3b5114c49929088ca5b1506e866
bug tracker http://warlords.swrebellion.com/mantis/view_all_bug_page.php
sins forum https://forums.sinsofasolarempire.com/331584


INSTALLATION
=============================================

The zip file should be around 225mb

Extract the contents of the zip file to your sins mod directory
Example for windows XP C:\Documents\<username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\
Example for Vista/win 7 C:\Users\<username>\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\
open the game and go into options and select the mod from the list of available mods and then activate it.

THIS MOD HAS NOT BEEN TESTED WITH ANY OTHER MOD AND PROBABLY WILL NOT WORK WITH ANY OTHER MOD BECAUSE OF THE NUMBER OF FILES IT ELIMINATED TO BE STABLE.

The mod should be working fine if the only races you can select are the star wars races. If this is not the case you have not properly installed the mod in your mods folder.

NOTES
=============================================
This release is a compiled version of 1.0e, there are newer builds on the SVN, however these may be unstable or perform poorly, so download at your own risk

If you are in the beta test you will not need to download this file, simply update your SVN repository to get the latest version

This release contains fully playable factions for the Rebel Alliance, Imperial Navy, Confederacy of Independent systems and Galactic Republic

There are currently no star bases in the mod and the Civilian research has not been modified, it will be modified in the future

Since it is a total conversion this mod does not contain the stock races (advent, vasari, tech), this
decision is driven by the hardcode limits imposed by ironclad and by eliminating them makes the mod
much more stable. If you want the star wars races with the standard sins races check out
Star Wars Requiem at http://sins.imperial.cc/

If you would like to participate in the development of the mod we can definitely use your help!
However we are looking for skilled individuals to do development of many detailed aspects of research/ability coding and 2d artwork
and do not need general help. Please post on the development forum if you feel that you can help us.

Please check the development website for updates on news, new content or official patches

If you would like to participate in beta testing the mod you can post in the beta testing forum to get access, we are looking for testers
that will provide detailed feedback of items they find in the game into our bug tracker.

SOME STRATAGIES
=============================================
Planetary defenses are great starting elements to protect your planets, especially when upgraded, build lots of turrets!

There are a few planet hardening upgrades in the defense research, these are crucial if you want your colonies to survive.

Capital ships need to be protected before they gain a few levels, once they have a few levels they will become very potent.

The ranges for weapons have been greatly extended. If you want more epic battles move your ships into closer range and many
abilities and other weapons will be used by the vessels.
Remember even Admiral Ackbar thought that it was suicide to move so close to the imperial star fleet!

The Imperials focus on Heavy firepower, Ion weaponry and command and control. It is best to lead groups of star destroyers
with a flag ship. The Empire does not have a low cost colonizer, but the gladiator and ISDs are very capable. The Executor
really has no equal.

The Alliance is focused on survivability, the mon calimari vessels may not have a lot of firepower, but they will be able to
last the engagement. Mix the mon cal vessels with their other vessels for a mixed fleet and protect the Diplomatic vessels,
they have excellent high level abilities

The CIS starts off weak, but has some extremely powerful abilities after a bit of research, build lots of trafed II's at the
beginning and then progress to Lucrehulks with buzz droids.

The republic is based off of mass production of its vessels, use support vessels to supplement homogenous fleets and Lead the
fleets with a Jedi cruiser.


KNOWN BUGS
=============================================
Some abilities may not work exactly as described, may have conditional issues or may be over/underpowered. This is being worked
on and some of it requires Ironclad to release a new patch

Research costs have not been finalized, they will change in the future

Some ships may be unbalanced this will be addressed as we get specific bug reports

some descriptions are too long and cause the text to spill out of the description box, this is especially true on lower resolution
screens like laptop screens. We are working to fix this

On some ships it may be possible to zoom in to the point that the models mesh disappears slightly this is being addressed.

some vessels such as the subjugator and some fighters may have no texture or may have incomplete textures, this is being addressed
in future versions

Ywings are currently being displayed as bwings, this will be fixed soon

Some abilities or effects may require work, this is especially true of abilities like Sprint

Some icons are being reworked and will require some adjustments

Fighters fly through ships and bounce around, this is something that needs to be fixed by ironclad, it is an engine issue.

The AI likes to spam some ships, right now there is no fix for this.

Compatibility
=============================================
Entrenchment 1.041+ (until ironclad breaks it again)

model files and textures are compatible with older versions of Sins, however Ironclad made
many changes to the SINS code that require 1.041, if you want to backport the mod to a previous
version feel free, but it is a tremendous amount of work

Download Links
=============================================

http://www.filefront.com/15122655/SOGE1.0e.zip

 


Comments (Page 59)
116 PagesFirst 57 58 59 60 61  Last
on Oct 31, 2009

http://warlords.swrebellion.com/wp/?p=58#more-58 has instructions for that version

on Nov 04, 2009

been checking this thread every day for a month looking for an update.  i only got to play this once, then updated the game and it has never worked since   I'm really getting tired of playing Requiem.

on Nov 04, 2009

Did you copy the mod into the correct Mods-Entrenchment v1.041 folder?

on Nov 09, 2009

Evaders99
Did you copy the mod into the correct Mods-Entrenchment v1.041 folder?

0.9 gives constant minidumps and 0.95 is not available for download, meaning that this mod doesn't work, at least for me.  Requiem is a far more refined and polished product, although I do like having 4 factions and appreciate the variety of ships in SOGE.  IMO, the models are a bit small; SOGE looks like normal Sins unless you zoom in all the way, except it isn't as fun because the research/tech tree thing is boring.  There isn't any depth to SOGE.  It's all about the variety of ships offered, which can't even be appreciated unless one uses cinematic mode or zooms in 100% on each individual ship.  I like being able to build the Executor, and I would love to decimate some worlds/fleets using an Eclipse SSD or a DEATH STAR, game balance be damned.

[/end rant]

on Nov 09, 2009

Okay listen you, .95 is a beta, or haven't you been reading the threads. If you want a way more refined version than .9 sign up. Don't just blatantly criticize without doing thorough homework, and checking every angle like the beta. Its a mod in progress aswell. An all of the development team do this in there spare time I believe. Think before you speak.

 

 

 

 

EDIT:P.S: Also 90% of the work in Requiem was EVILLE's......

on Nov 09, 2009

It's a work-in-progress. Eville has been heavily focused on getting the ships in-game. He's basically a one-man machine. Now he needs experienced modders to help. (Thanks to those that already are, like pyschoak)

There are daily updates on the beta test, eventually there will be research and others things. So stop complaining.

on Nov 09, 2009

Ryuzaki777
Okay listen you, .95 is a beta, or haven't you been reading the threads. If you want a way more refined version than .9 sign up. Don't just blatantly criticize without doing thorough homework, and checking every angle like the beta. Its a mod in progress aswell. An all of the development team do this in there spare time I believe. Think before you speak.

This is a pretty unprofessional way to respond to legitimate criticism.

on Nov 10, 2009

It is a legitimate complaint, but it's not constructive. There are constructive outlets like actually getting on the beta.

The focus on Eville's mods has always been the ships first. That's where Eville's strengths lay.

Balance and gameplay has always been secondary, esp if you're expecting a full fleshed out game when the major developer is ONE person. Esp since this is a free project, no one is getting money so don't expect any real customer support

So ultimately it comes down to: do you want a good mod? Then help out or shut up (props to the guys that are filling our beta test and reporting bugs!)

 

on Nov 10, 2009

Give me a break. If a release is publically available, giving criticism on that release is completely warranted (assuming it is not made obsolete by a subsequent, also publically available one) and no hoops should have to be jumped through to do so. As long as your "beta" is walled off from the public, the public should be obliged to make comments on the version that they have access to. If you don't enjoy getting this sort of criticism, you can either not release until the release is polished or let everybody test your "beta" - it is not the job of the public to make sure your mod is "good", it's yours alone.

Regardless of all of that, it's not very good PR to tell your fans they need to shut up. It takes very little effort to write a response that doesn't make one look like an asshole: "Hi, you are using an outdated version and we are working hard on fixing X and Y in the private beta, check back here and maybe you'll change your mind when we release" took me as little time to compose as it did to type.

I realize it's frustrating to see work being dismissed so handily but this kind of "criticism" is as valid as any other, and feedback, negative or positive, is equivalent to gold when you're making a mod.

on Nov 10, 2009

There is significant development going on in the beta, which will address a lot of the abilities and hopefully the research tree. Criticisms of the beta are worthwhile and meaningful, the rest is generally not. We know the 0.90 release was minidump-city, which required an extensive overhaul to fix.

When the beta does go public, I think you'll find a lot of issues resolved.

The public really should have low expectation on quality because

- this is a free mod
- this is a work-in-progress mod (not even version 1.0)
- this is one main developer working on his free time

It is not meaningful to deride the mod as "good" or "not good" because "feature X has not been implemented" versus another mod. Requiem has solely been focused on balancing with the existing stock races - it picks up many the work of Eville's models. Where as SOGE is a completely seperate goal, a full conversion with as many ships as Eville can put in.

(Not to condone Ryuzaki777 way of stating things. It is certainly can be put in a more diplomatic fashion, but frustrating when all the links are at the top of the post )

on Nov 10, 2009

Well my apologies for not being "Diplomatic" I just don't like people who can so easily look down on someone who has been moding for years, and one who has been putting in extensive effort into a total conversion of a full game almost single handedly as Eville is doing now. While also criticizing work that was already established as needing improvement. I come across as unprofessional because I'm not professional. I get my point across.

on Nov 11, 2009

gee I go off to play dragon age for a while and return to this, fun...

 

to be completely honest the 'beta' is so easy to get into that I think about 99% of the people that have signed up did so just to get the game and play it (yeah there are a few extra steps, but too many things are changing to make a full package worthwhile). At this point being in the 'beta' actually gets frequent updates from the SVN, the only real reason for a public downloadable release is to pick some arbitrary version that is out of date and give the sprawling masses somethign that is click and download...

 

anyway it's probably pretty close to having a point release of the 'beta' so by Thanksgving that will be avaialble for download (file front or similiar)

if you are in the 'beta' list you can keep up to date using the SVN and won't have to worry about the point release, you'll have a better version with more updates

 

everyone got that?

 

 

on Nov 12, 2009

I've been busy with schooling an haven't had time for anymore proper playthrough testing myself. As for public release atleast people will stop Bitching.

on Nov 12, 2009

I resent the implication that I'm competent help!

on Nov 13, 2009

And i thought i caught crap for my work sheesh... Least i tell the nay sayers of my stuff to go to hell if they dont like it

Why do people treat our hobby like it is a profession? and that we are "obligated" to build this stuff for you? It all has to be "Perfect" no less. It pisses me off each, and every time i see bullshit like this. I ask myself sometimes why do we bother. Only a few appreciate it. While the rest post pages, and pages of relentless bitching.

I just love the comment that if we put it up for public download we "should" expect to get nit picked, and trashed to death, and have absolutely ridiculous demands be made of us. Those individuals really show respect our hobby.,,, NOT

Perhaps all of the veteran modders should take the advise, and STOP ALL WORK. Maybe it will clear out these boards of idiots.

116 PagesFirst 57 58 59 60 61  Last