Impulse page for Sins of a Galactic Empire for Sins of a Solar Empire

12/12/2009

Sins of a Galactic Empire (SOGE) 1.0e release for Sins of a Solar Empire Entrenchment
A Star Wars total conversion mod for Sins of a Solar Empire
12-12-2009

TEAM
=============================================
Models, textures, ship stats: Evillejedi
Abilities and tons of debugging: Psychoak (It would have taken another year without this help)
Swrebellion.com Web support and general debugging: Evaders
Interface icons: Ozwolf
SW Music: Pedro
Many many beta testers, many who didn't do a damn thing thanks to those that gave us valuable feedback!
Probably some other people I am missing, thanks

CONTACT
=============================================
Development website http://warlords.swrebellion.com
Development forum http://warlords.swrebellion.com/forums/viewforum.php?f=593&sid=d9baa3b5114c49929088ca5b1506e866
bug tracker http://warlords.swrebellion.com/mantis/view_all_bug_page.php
sins forum https://forums.sinsofasolarempire.com/331584


INSTALLATION
=============================================

The zip file should be around 225mb

Extract the contents of the zip file to your sins mod directory
Example for windows XP C:\Documents\<username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\
Example for Vista/win 7 C:\Users\<username>\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\
open the game and go into options and select the mod from the list of available mods and then activate it.

THIS MOD HAS NOT BEEN TESTED WITH ANY OTHER MOD AND PROBABLY WILL NOT WORK WITH ANY OTHER MOD BECAUSE OF THE NUMBER OF FILES IT ELIMINATED TO BE STABLE.

The mod should be working fine if the only races you can select are the star wars races. If this is not the case you have not properly installed the mod in your mods folder.

NOTES
=============================================
This release is a compiled version of 1.0e, there are newer builds on the SVN, however these may be unstable or perform poorly, so download at your own risk

If you are in the beta test you will not need to download this file, simply update your SVN repository to get the latest version

This release contains fully playable factions for the Rebel Alliance, Imperial Navy, Confederacy of Independent systems and Galactic Republic

There are currently no star bases in the mod and the Civilian research has not been modified, it will be modified in the future

Since it is a total conversion this mod does not contain the stock races (advent, vasari, tech), this
decision is driven by the hardcode limits imposed by ironclad and by eliminating them makes the mod
much more stable. If you want the star wars races with the standard sins races check out
Star Wars Requiem at http://sins.imperial.cc/

If you would like to participate in the development of the mod we can definitely use your help!
However we are looking for skilled individuals to do development of many detailed aspects of research/ability coding and 2d artwork
and do not need general help. Please post on the development forum if you feel that you can help us.

Please check the development website for updates on news, new content or official patches

If you would like to participate in beta testing the mod you can post in the beta testing forum to get access, we are looking for testers
that will provide detailed feedback of items they find in the game into our bug tracker.

SOME STRATAGIES
=============================================
Planetary defenses are great starting elements to protect your planets, especially when upgraded, build lots of turrets!

There are a few planet hardening upgrades in the defense research, these are crucial if you want your colonies to survive.

Capital ships need to be protected before they gain a few levels, once they have a few levels they will become very potent.

The ranges for weapons have been greatly extended. If you want more epic battles move your ships into closer range and many
abilities and other weapons will be used by the vessels.
Remember even Admiral Ackbar thought that it was suicide to move so close to the imperial star fleet!

The Imperials focus on Heavy firepower, Ion weaponry and command and control. It is best to lead groups of star destroyers
with a flag ship. The Empire does not have a low cost colonizer, but the gladiator and ISDs are very capable. The Executor
really has no equal.

The Alliance is focused on survivability, the mon calimari vessels may not have a lot of firepower, but they will be able to
last the engagement. Mix the mon cal vessels with their other vessels for a mixed fleet and protect the Diplomatic vessels,
they have excellent high level abilities

The CIS starts off weak, but has some extremely powerful abilities after a bit of research, build lots of trafed II's at the
beginning and then progress to Lucrehulks with buzz droids.

The republic is based off of mass production of its vessels, use support vessels to supplement homogenous fleets and Lead the
fleets with a Jedi cruiser.


KNOWN BUGS
=============================================
Some abilities may not work exactly as described, may have conditional issues or may be over/underpowered. This is being worked
on and some of it requires Ironclad to release a new patch

Research costs have not been finalized, they will change in the future

Some ships may be unbalanced this will be addressed as we get specific bug reports

some descriptions are too long and cause the text to spill out of the description box, this is especially true on lower resolution
screens like laptop screens. We are working to fix this

On some ships it may be possible to zoom in to the point that the models mesh disappears slightly this is being addressed.

some vessels such as the subjugator and some fighters may have no texture or may have incomplete textures, this is being addressed
in future versions

Ywings are currently being displayed as bwings, this will be fixed soon

Some abilities or effects may require work, this is especially true of abilities like Sprint

Some icons are being reworked and will require some adjustments

Fighters fly through ships and bounce around, this is something that needs to be fixed by ironclad, it is an engine issue.

The AI likes to spam some ships, right now there is no fix for this.

Compatibility
=============================================
Entrenchment 1.041+ (until ironclad breaks it again)

model files and textures are compatible with older versions of Sins, however Ironclad made
many changes to the SINS code that require 1.041, if you want to backport the mod to a previous
version feel free, but it is a tremendous amount of work

Download Links
=============================================

http://www.filefront.com/15122655/SOGE1.0e.zip

 


Comments (Page 58)
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on Oct 07, 2009

Ryuzaki777
I agree fully with Eville, now in my personal opinion some of you have signed up to play the beta. JUST TO PLAY THE BETA....... stupid thing about that though is that its a beta test for a reason, and you as a TESTER are responsible to look for every little glitch, bug, and problem you see. This means, you can't just play it to have fun yet, otherwise it'd be a public release. You have to explore, and actually test things. I understand that many of you are actually testing the game, and doing your job. I am not  criticzing these people, nor am I trying to give anyone a hard time. I do also apologize for long windedness, and perhaps that I might be stepping out of line by saying what I am, but still I feel like there isn't enough actual testing going on. So in conclusion I PLEASE URGE you to actually do the job that Eville has requested of us. That is all.(You can bitch me out now....)  

Well, I originally signed up to help test. but then my computer died. So if you're looking at my profile wondering why I reported one bug then stopped, that's why

on Oct 08, 2009

anybody else download the hotfix? i did, and the game minidumped when i tried to load a previous game. Im going to try starting a game new, maybe it dumped cuz i loaded a different version. Just lettin' you all know.

EDIT: Nevermind that, i thought i had the mod activated but it wasnt. Stupid move on my part.

on Oct 11, 2009

The mod works fine with the hotfix, just remember to move the mod to the correct folder

on Oct 12, 2009

how much does entrenchment cost? I want to play this mod again. The v90 works with sins1.18 but i get random minidumps after an hour.

on Oct 12, 2009

Around $9.

on Oct 12, 2009

Closer to $10 ... $9.95 USD

on Oct 13, 2009

Is anyone interested in putting together a set of tower defense style maps for me?

to describe it a bit better

one player would have a single planet that has a large amount of open upgrade slots and resources

 

multiple other players that are on a team would have production facilities pre built and have a fixed amount of resources (no asteroids, or limited)

 

the single player has to play defensively and prevent the hordes of the teamed players from crushing them, if they can sirvive the opposing team should have run out of resources.

 

I was thinking this could also be extended to having attacks from all sides, or having planetless resource asteroids accesable from one side of the defender and the attackers have a whole galaxy to exploit

think up interesting ideas for map types.

on Oct 13, 2009

Can someone from the SoGE dev team hit up the Warlords fourms for SoGE sometime? Few people, including myself, would love to test/play 0.95 (Made a fourm and mantis account already) Thank you in advance.

~Kenshirou

on Oct 13, 2009

Pretty sure you've already been added, if you can see the Beta Testing forum - you're ready

on Oct 16, 2009

 Not a tower defense map, but I made a map with several solar systems, with first player having one planet per system(which is right next to the sun, to make them easily connected). Quite challenging against multiple opponents, but I don't have the map now..

on Oct 16, 2009

Just play the game after drinking some Everclear; same effect, less time spent on map making, AND more fune *hicK*

on Oct 19, 2009

how does one tell if they have been added to the testing list?

on Oct 19, 2009

For the last time, you go to the warlords forum, and a new thread should be added under "Beta Testing". OK? Its that clear enough? http://warlords.swrebellion.com/forums/viewforum.php?f=568

on Oct 24, 2009

There are a whole lot of abilities updates... so lots to test!

on Oct 31, 2009

do you still have the ones from befor entrenchment? cuz if so i would like to have it if its ok.. untill i get the expansion

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