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Impulse page for Sins of a Galactic Empire for Sins of a Solar Empire
Star Wars: Warlords
Galactic Civ II falls under the control of the Empire
Published on March 11, 2006 By
EvilleJedi
In
Modding
Article Link
I'm making a quick announcement now, but I'll flesh it out later
some of you may have tried homeworld 2 and some of you may have played the Warlords mod for it. ( I know nearly 20 thousand or more people have)
In fact some of you may have played Rebellion and played Warlords for that... (some of you are old now)
I'm going to start making a total conversion of Galactic Civ II that will be the Strategic portion of Warlords (since Homeworld2 is tactical only)
The basic premise is that Warlords takes place during the Imperial Civil war 6-9 years after the movies. The first push will be to make the imperial faction avaialble with various warlords. the next step after that will be to introduce the New republic, and finally to flesh out various other factions.
As far as art work, I already have nearly 200 game ready star wars ships fully modeled and textured and that can be quickly converted for use in GCII (IE I can have a mod up and running with full 3d ships in less than a few weeks if I push it) for more references see
Link
Hopefully with enough dev support we can recreate some or all of the functionality that was present in rebellion (characters, missions) along with expand the existing systems
the website for the mod will share the existing site for the Homeworld 2 mod (adding new sections soon)
I plan on making ship hulls like Tie fighters and corellian vessels entirely buildable (different wings, pods and weapons)
and some flexibility into Star destroyer designs for custom ships, the one issue currently is friagtes since they are rather standardized
rebel ships will have more room for expansion as things like mon cal cruisers are all unique and dreadnaughts and assault frigates are modified as well as ugly fighters.
as far as help, I really only need a few specific things right now
a artist for background images and graphics, most probably should be fully capable in 3d studio max or equivalent in making either action stills or movies, models will be provided
a modeller with experience in optimizing existing meshes and converting detail meshes to textures (again need experience here) I'm going to do it myself, but it's always nice to have help
someone willing to write gobs of in-universe text on different technologies and vessels and modify the XML accordingly, the basic tech tree is already outlined, If you can name all of the moffs in the EU off the top of your head (no looking on the internet) then you are probably the level of person I'm seeking
I am looking for significant dev support (hopefully in the form of an SDK) to flesh out a lot of different features. more later
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Comments (Page 7)
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91
Darth Nihilus
on Aug 16, 2006
lol, but you're right though...
92
Eclipse
on Aug 22, 2006
Evil Jedi...its best if you wait for DA expansion,that version og Galciv will be much more moddable i think....
93
BradenK
on Aug 22, 2006
We're doing what we can with the Star Wars Mod. Renfl has actually offered to help us, the nice soul that he is.
.
When this mod gets up and running, we'll have to thank the Trekkies for giving us a hand
. Renfl has been very kind in helping us with the processes.
94
Darthvegeta800
on Aug 24, 2006
Like the greatest of movie villains (and villains in general) once said:
Impressive, most impressive... .
Galciv II looks like it'll be to me what Civilization II once was and still is. A game to be forever dug up and with infinite possibilities tnx to the many possible mods. I once played a full conversion mod with Civ II.
I'm REALLY curious about this one.
Looks all VERY good.
(: Will the techtrees be edited to?
95
Darth Nihilus
on Aug 24, 2006
don't get to far... those ships aren't going anywhere... Evillejedi is no more in the forums and the future of this mod is finished, forever...
96
AggieJohn
on Aug 24, 2006
Well yes but the good news is that the Warlords models are still here. Evillejedi put them out there for public use, ironically for EAW not GCII but hay whatever. The trick is finding people who know how to convert them to xfiles and can put on hard points.
97
FranklinNoble
on Aug 24, 2006
Let me know when you have a Death Star mod that can blow up planets.
98
Darth Nihilus
on Aug 24, 2006
convice cari elf to bring the terror stars back, change the terror star model to death star, and you finished!
I know how to conver thme but only now... I had 3ds max 8 but after 30 days you need to pay so no I can't get it back I need a code...
99
Darthvegeta800
on Aug 26, 2006
I assume this will work with premade designs for the ships or something?
100
Darth Nihilus
on Aug 30, 2006
nope...
101
Darthvegeta800
on Sep 01, 2006
Too bad.
102
Darth Nihilus
on Sep 01, 2006
I know I know...
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