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Impulse page for Sins of a Galactic Empire for Sins of a Solar Empire
Star Wars: Warlords
Galactic Civ II falls under the control of the Empire
Published on March 11, 2006 By
EvilleJedi
In
Modding
Article Link
I'm making a quick announcement now, but I'll flesh it out later
some of you may have tried homeworld 2 and some of you may have played the Warlords mod for it. ( I know nearly 20 thousand or more people have)
In fact some of you may have played Rebellion and played Warlords for that... (some of you are old now)
I'm going to start making a total conversion of Galactic Civ II that will be the Strategic portion of Warlords (since Homeworld2 is tactical only)
The basic premise is that Warlords takes place during the Imperial Civil war 6-9 years after the movies. The first push will be to make the imperial faction avaialble with various warlords. the next step after that will be to introduce the New republic, and finally to flesh out various other factions.
As far as art work, I already have nearly 200 game ready star wars ships fully modeled and textured and that can be quickly converted for use in GCII (IE I can have a mod up and running with full 3d ships in less than a few weeks if I push it) for more references see
Link
Hopefully with enough dev support we can recreate some or all of the functionality that was present in rebellion (characters, missions) along with expand the existing systems
the website for the mod will share the existing site for the Homeworld 2 mod (adding new sections soon)
I plan on making ship hulls like Tie fighters and corellian vessels entirely buildable (different wings, pods and weapons)
and some flexibility into Star destroyer designs for custom ships, the one issue currently is friagtes since they are rather standardized
rebel ships will have more room for expansion as things like mon cal cruisers are all unique and dreadnaughts and assault frigates are modified as well as ugly fighters.
as far as help, I really only need a few specific things right now
a artist for background images and graphics, most probably should be fully capable in 3d studio max or equivalent in making either action stills or movies, models will be provided
a modeller with experience in optimizing existing meshes and converting detail meshes to textures (again need experience here) I'm going to do it myself, but it's always nice to have help
someone willing to write gobs of in-universe text on different technologies and vessels and modify the XML accordingly, the basic tech tree is already outlined, If you can name all of the moffs in the EU off the top of your head (no looking on the internet) then you are probably the level of person I'm seeking
I am looking for significant dev support (hopefully in the form of an SDK) to flesh out a lot of different features. more later
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1
Galactic Ambassador
on Mar 11, 2006
Hello!
Great work!. You may know of my Wing Commander Modd. I have problems with the textures and to add weapons and defenses. As I can see your SD has weapons and defenses.
Well, they must be alreay "redesigned" because I only see thm in the shipdatas and not ON the ship.
I have 2 models with texturs, not created by me, just to test them.
So I have problems with:
1. Textures
2. Add Weapons, denfenses,...
2
serimozu
on Mar 11, 2006
İ can help you i read nearly all the book of the extanded univerese(a good80+) and i alredy wroted a starwars encyclopedi but its in french,i know from the chiss to yuzan vong and i a whel documented for tech and history.if you want to contact my email is cemserimozu@hotmail.com
3
serimozu
on Mar 11, 2006
o and on the encyclopedi i have a good 198 race and i dont speek for the ship.....
4
flymetothemoon
on Mar 11, 2006
the goal then is to make a rebellion type game for gc2?
that would be amazing!
5
Ryan Vincent
on Mar 11, 2006
Thats one sweet ISC!
I will be watching this mod..
Am I right in assuming warlords is a mod for homeworld 2 that converts the game to a Star Wars universe?
6
Spaxspore
on Mar 11, 2006
OMG... I loved your mod on HW2, cant wait for GC2.... Wow...
7
Vorlone
on Mar 11, 2006
I have also problems Add Weapons, denfenses,... in my Models
How I get the dummies in the models ?
I will post a Screenshot from my Texture Model,
8
EvilleJedi
on Mar 12, 2006
heh tell me how you got textures in and I'll tell you how to get hardpoints in
anyway, you need to make dummy objects, essentially a marker that is a position and an orientation, most 3d programs have something for it.
9
Base Delta Zero
on Mar 12, 2006
Please don't use the idiotic WEG stats.
10
Consumed Crustacean
on Mar 12, 2006
I've played your Homeworld 2 mod. It's pretty entertaining, if not video card slaughtering. Good luck on this new project here.
11
EvilleJedi
on Mar 12, 2006
don't worry about the stats, they are weg based, but have a health bunch of math thrown in to compensate for different factors, but most people have no clue how the weg stats work anyway (they think 4D means 4 points and 7D mean 7 points, therefore an ISD does 300 damage and a ISD II does 850 damage, while a mon cal only does 120), that's because they are highly dependant on probability, for example a 1D weapon can never hit a 7D hull/shield, but a 3D weapon only has a 1% chance of even attempting to damage a 7D shield/hull. All in all it works pretty well because damage is depenant on how much you exceed the other roll (IE until you beat it by 3 you don't do any noticable damage) How I get around this is using the WEG numbers as quality ratings instead of absolute values, hull and shield values also take into account hull geometry and size
though there are a few really weird issues with it that I have 'fixed' primarily this is the mon cal cruisers, they get much heavier weaponry than they are listed as having, and ISD II's are nerfed to about 1.5x an ISD I instead of about 16X they are in WEG and the ISDs get thier heavy guns as well
12
Vorlone
on Mar 12, 2006
@ EvilleJedi
Here come my description for Modell with texture.I use a 30 Day trial version of 3ds max 7.0 with a plug-in from Panda,gets here
Link
I load a model and texture with 3ds max. Now i save the Model as panda x.file,It opens a window and I chooses Texture as png save.. Now a x.file and png.texture must exist. finished .
13
Vorlone
on Mar 12, 2006
@ EvilleJedi
Here come my description for Modell with texture.I use a 30 Day trial version of 3ds max 7.0 with a plug-in from Panda,gets here
Link
I load a model and texture with 3ds max. Now i save the Model as panda x.file,It opens a window and I chooses Texture as png save.. Now a x.file and png.texture must exist. finished .
Now tell me how I get hardpoints in 3ds Max model
14
EvilleJedi
on Mar 12, 2006
on the right task pane find the tape measue button (helpers) and then select the dummy object, place those where you want hardpoints.
15
Vorlone
on Mar 12, 2006
Thanks it functioned
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