Impulse page for Sins of a Galactic Empire for Sins of a Solar Empire

12/12/2009

Sins of a Galactic Empire (SOGE) 1.0e release for Sins of a Solar Empire Entrenchment
A Star Wars total conversion mod for Sins of a Solar Empire
12-12-2009

TEAM
=============================================
Models, textures, ship stats: Evillejedi
Abilities and tons of debugging: Psychoak (It would have taken another year without this help)
Swrebellion.com Web support and general debugging: Evaders
Interface icons: Ozwolf
SW Music: Pedro
Many many beta testers, many who didn't do a damn thing thanks to those that gave us valuable feedback!
Probably some other people I am missing, thanks

CONTACT
=============================================
Development website http://warlords.swrebellion.com
Development forum http://warlords.swrebellion.com/forums/viewforum.php?f=593&sid=d9baa3b5114c49929088ca5b1506e866
bug tracker http://warlords.swrebellion.com/mantis/view_all_bug_page.php
sins forum https://forums.sinsofasolarempire.com/331584


INSTALLATION
=============================================

The zip file should be around 225mb

Extract the contents of the zip file to your sins mod directory
Example for windows XP C:\Documents\<username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\
Example for Vista/win 7 C:\Users\<username>\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\
open the game and go into options and select the mod from the list of available mods and then activate it.

THIS MOD HAS NOT BEEN TESTED WITH ANY OTHER MOD AND PROBABLY WILL NOT WORK WITH ANY OTHER MOD BECAUSE OF THE NUMBER OF FILES IT ELIMINATED TO BE STABLE.

The mod should be working fine if the only races you can select are the star wars races. If this is not the case you have not properly installed the mod in your mods folder.

NOTES
=============================================
This release is a compiled version of 1.0e, there are newer builds on the SVN, however these may be unstable or perform poorly, so download at your own risk

If you are in the beta test you will not need to download this file, simply update your SVN repository to get the latest version

This release contains fully playable factions for the Rebel Alliance, Imperial Navy, Confederacy of Independent systems and Galactic Republic

There are currently no star bases in the mod and the Civilian research has not been modified, it will be modified in the future

Since it is a total conversion this mod does not contain the stock races (advent, vasari, tech), this
decision is driven by the hardcode limits imposed by ironclad and by eliminating them makes the mod
much more stable. If you want the star wars races with the standard sins races check out
Star Wars Requiem at http://sins.imperial.cc/

If you would like to participate in the development of the mod we can definitely use your help!
However we are looking for skilled individuals to do development of many detailed aspects of research/ability coding and 2d artwork
and do not need general help. Please post on the development forum if you feel that you can help us.

Please check the development website for updates on news, new content or official patches

If you would like to participate in beta testing the mod you can post in the beta testing forum to get access, we are looking for testers
that will provide detailed feedback of items they find in the game into our bug tracker.

SOME STRATAGIES
=============================================
Planetary defenses are great starting elements to protect your planets, especially when upgraded, build lots of turrets!

There are a few planet hardening upgrades in the defense research, these are crucial if you want your colonies to survive.

Capital ships need to be protected before they gain a few levels, once they have a few levels they will become very potent.

The ranges for weapons have been greatly extended. If you want more epic battles move your ships into closer range and many
abilities and other weapons will be used by the vessels.
Remember even Admiral Ackbar thought that it was suicide to move so close to the imperial star fleet!

The Imperials focus on Heavy firepower, Ion weaponry and command and control. It is best to lead groups of star destroyers
with a flag ship. The Empire does not have a low cost colonizer, but the gladiator and ISDs are very capable. The Executor
really has no equal.

The Alliance is focused on survivability, the mon calimari vessels may not have a lot of firepower, but they will be able to
last the engagement. Mix the mon cal vessels with their other vessels for a mixed fleet and protect the Diplomatic vessels,
they have excellent high level abilities

The CIS starts off weak, but has some extremely powerful abilities after a bit of research, build lots of trafed II's at the
beginning and then progress to Lucrehulks with buzz droids.

The republic is based off of mass production of its vessels, use support vessels to supplement homogenous fleets and Lead the
fleets with a Jedi cruiser.


KNOWN BUGS
=============================================
Some abilities may not work exactly as described, may have conditional issues or may be over/underpowered. This is being worked
on and some of it requires Ironclad to release a new patch

Research costs have not been finalized, they will change in the future

Some ships may be unbalanced this will be addressed as we get specific bug reports

some descriptions are too long and cause the text to spill out of the description box, this is especially true on lower resolution
screens like laptop screens. We are working to fix this

On some ships it may be possible to zoom in to the point that the models mesh disappears slightly this is being addressed.

some vessels such as the subjugator and some fighters may have no texture or may have incomplete textures, this is being addressed
in future versions

Ywings are currently being displayed as bwings, this will be fixed soon

Some abilities or effects may require work, this is especially true of abilities like Sprint

Some icons are being reworked and will require some adjustments

Fighters fly through ships and bounce around, this is something that needs to be fixed by ironclad, it is an engine issue.

The AI likes to spam some ships, right now there is no fix for this.

Compatibility
=============================================
Entrenchment 1.041+ (until ironclad breaks it again)

model files and textures are compatible with older versions of Sins, however Ironclad made
many changes to the SINS code that require 1.041, if you want to backport the mod to a previous
version feel free, but it is a tremendous amount of work

Download Links
=============================================

http://www.filefront.com/15122655/SOGE1.0e.zip

 


Comments (Page 62)
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on Dec 13, 2009

gikane thanks for the feedback

 

a few comments

ship zooms and icons are being reviewed

 

the tactical icons rotate based on which direction you look at them, there wasn't a better way to do it it, but there is no up in space so  it's fine

I was thinking of changing the build rate multiplier that is in the game start up options, that should improve things a bit for people that want a faster paced game. The gravity well size IMO really makes you think before sending ships around. I am looking at some other concepts that would make this make more sense.

 

strike craft and bombing targetting is being reviewed, though I am suprised you are having trouble keeping your fighters alive most of our testing indicated that they were much more effective vs each other than vs other vessels. (I think the fighters are doing their job in other words, rather the larger ships taking them down)

 

scouts will be adjusted, we just recently changed their behavior

 

the cheaper ships may not be as useless as you think, because of how the damage and shield mitigation works in the mod you might find that small frigate swarms can be overwhelming vs single larger ships.

 

the research is still under review, but a lot of the reason there are so many is that they have different effects and different entry points so you could upgrade armor without changing ship hull points for example

 

 

on Dec 13, 2009

Weapon effect abilities don't display the percentage chance for taking effect.  The level 3 version of buzz droids takes effect roughly twice as often as level 1.

on Dec 13, 2009

Hey guys i'm having a bit of trouble downloading the mod from Filefront.  Whenever I click on the link it takes me to Filefront and I begin downloading the mod however, after about a minute of downloading it abnormally terminates the download and declares it complete with about 15mb downloaded.  I have run a virus scan and its come back negative ( i'm running another one now ) I'm using Microsoft Security Essentials.  Has anyone else experienced this problem....is it me and my pc or is it the download? 

on Dec 13, 2009

I think it is file front being overloaded, I just checked the download and it died at 30%, it worked fine last night and I know other people are getting it. It could possibly be your connection with your ISP but unless you have problems with other sites timing out then it looks like it is file fronts servers being loaded down (despite what they say)

 

I'm uploading it to the stardock site now as a mirror, but it will probably be a few hours as it is going very slow.....

on Dec 13, 2009

yeah i was going to say when i dl it it says unexptected end of archive

and i have tried twice

on Dec 13, 2009

Thanks guys.....yeah, I downloaded SGgalaxy from Adrive without any problems so it must be Filefront ( thanks for uploading it to another site Evil...I'll download it with joy when your finished ).  That's what it tells me as well ant77man.

 

Thanks for your hardwork Evil....I must say however when I read that there would be no starbases in this release I was a little disappointed but, to have the chance to play as the Empire, Republic, Alliance and Separatists is priceless!!!  Thanks again.

on Dec 13, 2009

The advanced defense structures are pretty starbase like.  A Golan 3 is one nasty little bastard unless you have siege weaponry or a super capital to deal with it safely.

on Dec 13, 2009

well stardock barfed on the upload, but filefront seems to work now, so I'll try to find more mirrors in the meantime

on Dec 13, 2009

well i tried the mod and you guys did a good job. the only thing i would bring up i believe it was already said, and that is the gravity wells are way to big. 

on Dec 13, 2009

It downloaded when I first got it. Good job, 450 downloads already. Amazing

on Dec 13, 2009

I think i'll give you praise in the form of words my friend told me while we were playing an online match:

"Holy Sh** this mod is the BEST"
"SSD's FTW"

"the sheer awesome makes up for there being no starbases"

 

and i totally agree with him.

on Dec 13, 2009

NHD-151
"the sheer awesome makes up for there being no starbases"

 

The Golan III's come real close, though.

on Dec 13, 2009

This mod is pretty darn awesome.  And I thought Requiem was impressive!

Curious, though?  Why are Rebel/CIS lasers orange rather than red?
Also, where do we report bugs?  I found several instances of "String Not Found".

Keep it up guys! 

on Dec 13, 2009

Report bugs to: Warlords Mantis

on Dec 13, 2009

red tends to not be as bright so it is red with a bright center making it look quite orange

116 PagesFirst 60 61 62 63 64  Last