Impulse page for Sins of a Galactic Empire for Sins of a Solar Empire

12/12/2009

Sins of a Galactic Empire (SOGE) 1.0e release for Sins of a Solar Empire Entrenchment
A Star Wars total conversion mod for Sins of a Solar Empire
12-12-2009

TEAM
=============================================
Models, textures, ship stats: Evillejedi
Abilities and tons of debugging: Psychoak (It would have taken another year without this help)
Swrebellion.com Web support and general debugging: Evaders
Interface icons: Ozwolf
SW Music: Pedro
Many many beta testers, many who didn't do a damn thing thanks to those that gave us valuable feedback!
Probably some other people I am missing, thanks

CONTACT
=============================================
Development website http://warlords.swrebellion.com
Development forum http://warlords.swrebellion.com/forums/viewforum.php?f=593&sid=d9baa3b5114c49929088ca5b1506e866
bug tracker http://warlords.swrebellion.com/mantis/view_all_bug_page.php
sins forum https://forums.sinsofasolarempire.com/331584


INSTALLATION
=============================================

The zip file should be around 225mb

Extract the contents of the zip file to your sins mod directory
Example for windows XP C:\Documents\<username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\
Example for Vista/win 7 C:\Users\<username>\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\
open the game and go into options and select the mod from the list of available mods and then activate it.

THIS MOD HAS NOT BEEN TESTED WITH ANY OTHER MOD AND PROBABLY WILL NOT WORK WITH ANY OTHER MOD BECAUSE OF THE NUMBER OF FILES IT ELIMINATED TO BE STABLE.

The mod should be working fine if the only races you can select are the star wars races. If this is not the case you have not properly installed the mod in your mods folder.

NOTES
=============================================
This release is a compiled version of 1.0e, there are newer builds on the SVN, however these may be unstable or perform poorly, so download at your own risk

If you are in the beta test you will not need to download this file, simply update your SVN repository to get the latest version

This release contains fully playable factions for the Rebel Alliance, Imperial Navy, Confederacy of Independent systems and Galactic Republic

There are currently no star bases in the mod and the Civilian research has not been modified, it will be modified in the future

Since it is a total conversion this mod does not contain the stock races (advent, vasari, tech), this
decision is driven by the hardcode limits imposed by ironclad and by eliminating them makes the mod
much more stable. If you want the star wars races with the standard sins races check out
Star Wars Requiem at http://sins.imperial.cc/

If you would like to participate in the development of the mod we can definitely use your help!
However we are looking for skilled individuals to do development of many detailed aspects of research/ability coding and 2d artwork
and do not need general help. Please post on the development forum if you feel that you can help us.

Please check the development website for updates on news, new content or official patches

If you would like to participate in beta testing the mod you can post in the beta testing forum to get access, we are looking for testers
that will provide detailed feedback of items they find in the game into our bug tracker.

SOME STRATAGIES
=============================================
Planetary defenses are great starting elements to protect your planets, especially when upgraded, build lots of turrets!

There are a few planet hardening upgrades in the defense research, these are crucial if you want your colonies to survive.

Capital ships need to be protected before they gain a few levels, once they have a few levels they will become very potent.

The ranges for weapons have been greatly extended. If you want more epic battles move your ships into closer range and many
abilities and other weapons will be used by the vessels.
Remember even Admiral Ackbar thought that it was suicide to move so close to the imperial star fleet!

The Imperials focus on Heavy firepower, Ion weaponry and command and control. It is best to lead groups of star destroyers
with a flag ship. The Empire does not have a low cost colonizer, but the gladiator and ISDs are very capable. The Executor
really has no equal.

The Alliance is focused on survivability, the mon calimari vessels may not have a lot of firepower, but they will be able to
last the engagement. Mix the mon cal vessels with their other vessels for a mixed fleet and protect the Diplomatic vessels,
they have excellent high level abilities

The CIS starts off weak, but has some extremely powerful abilities after a bit of research, build lots of trafed II's at the
beginning and then progress to Lucrehulks with buzz droids.

The republic is based off of mass production of its vessels, use support vessels to supplement homogenous fleets and Lead the
fleets with a Jedi cruiser.


KNOWN BUGS
=============================================
Some abilities may not work exactly as described, may have conditional issues or may be over/underpowered. This is being worked
on and some of it requires Ironclad to release a new patch

Research costs have not been finalized, they will change in the future

Some ships may be unbalanced this will be addressed as we get specific bug reports

some descriptions are too long and cause the text to spill out of the description box, this is especially true on lower resolution
screens like laptop screens. We are working to fix this

On some ships it may be possible to zoom in to the point that the models mesh disappears slightly this is being addressed.

some vessels such as the subjugator and some fighters may have no texture or may have incomplete textures, this is being addressed
in future versions

Ywings are currently being displayed as bwings, this will be fixed soon

Some abilities or effects may require work, this is especially true of abilities like Sprint

Some icons are being reworked and will require some adjustments

Fighters fly through ships and bounce around, this is something that needs to be fixed by ironclad, it is an engine issue.

The AI likes to spam some ships, right now there is no fix for this.

Compatibility
=============================================
Entrenchment 1.041+ (until ironclad breaks it again)

model files and textures are compatible with older versions of Sins, however Ironclad made
many changes to the SINS code that require 1.041, if you want to backport the mod to a previous
version feel free, but it is a tremendous amount of work

Download Links
=============================================

http://www.filefront.com/15122655/SOGE1.0e.zip

 


Comments (Page 93)
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on Aug 18, 2010

why make the new beta so hard to get? first I need a Mantis account, then I need to register on the svn forums just to ask to be placed on beta list.

on Aug 18, 2010

If that's too much effort, you're probably not going to bother sending bug reports?

on Aug 18, 2010

exactly, people will complain about it being unfinished or whatever if it was easily available (even if it says beta, unfinished, under development etc), if we don't have at least some hoop for people to jump through to at least attempt to convince them to report bugs that would actually help us improve the product then all we will get is silence or unstructured forum drivel.

 

congratulations though, you win the not often awarded award for meta complaining...

on Aug 19, 2010

It's also a test for simple reading comprehension and basic instructions. If you can't do that, what could you really contribute?

on Aug 19, 2010

EvilleJedi
exactly, people will complain about it being unfinished or whatever if it was easily available (even if it says beta, unfinished, under development etc), if we don't have at least some hoop for people to jump through to at least attempt to convince them to report bugs that would actually help us improve the product then all we will get is silence or unstructured forum drivel.

 

congratulations though, you win the not often awarded award for meta complaining...

First off not complaining..love the mod, but havent received an email to join the forums so I could ask to be in beta.

 I thought you needed as many people as possible for the beta to get to the bugs faster. More hoops doesnt mean someone would report bugs any more or than someone who is has a passion about the game .

Evaders99
It's also a test for simple reading comprehension and basic instructions. If you can't do that, what could you really contribute?

Second off, don't need the attitude. Third, Evaders99 , I don't remember directing the question to you. And I would'nt be a good New Yorker with out telling you to go f yourself. that's not a thumb.

on Aug 19, 2010

Probably shouldn't be pointing that finger at the person who is approving beta members... esp one who is already listed under TEAM at the top of this post

Btw, you posted in a public forum. You have team members replying to you. What more do you want?

In all fairness, this is about as easy as it can be. Let me know if you have problems with the site and we'll get that resolved.

on Aug 19, 2010

Evaders99
Probably shouldn't be pointing that finger at the person who is approving beta members... esp one who is already listed under TEAM at the top of this post

Btw, you posted in a public forum. You have team members replying to you. What more do you want?

In all fairness, this is about as easy as it can be. Let me know if you have problems with the site and we'll get that resolved.

Just my luck. I cursed out the chef before he prepares my food.   that is a thumb. lol. Thanks. Just frustrated get minidumps with current. Heard beta was more stable. So I a little anxious.

My mantis account is under wbino.

 

on Aug 20, 2010

hhttp://warlords.swrebellion.com/forums/viewtopic.php?p=544574#p544574

 

I posted the solution in the beta testing forum on how to circumvent the 2gb issue

on Aug 20, 2010

How do I add music to the mod? I've noticed that some of the music in the mod is not the top of the line star wars music lol.

on Aug 22, 2010

You would have to import it. convert to .oog, then modify the correct files like the music list, planet files. And then you can't release it because of copyrights. (which is why we can't really add music unless you want to make some.)

Oh and the new planets are coming along well. Sorry I haven't updated in a while. Soon I can make some maps and release them. Though it is working through the beta so the entire thing will be released in the beta forums. You get 45 workable planet types! Hopefully by the end of this week. They still in the beta stage and don't have any bonuses, yet. ^^

on Aug 24, 2010

hey guys, just wondering if there will be a SOGE version for diplomacy?

on Aug 26, 2010

maybe. this quite a large mod we haven't tested it on diplomacy yet. diplomacy also has more stuff and pushes it closer to the 2GB limit. (which it seems there is a work-around but it's not foolproof) Once we finish the entrenchment version we can then bump it up to diplomacy.

on Aug 26, 2010

I've looked into it and I know it will be a tone of work, the Reqiuem guys had to pretty much rewrite a good chunk of all of the abilities to get it to work. If someone wants to take a hand at converting the current beta over to diplomacy it would be appreciated (we will have to talk about how to handle it on the svn)

on Aug 28, 2010

does this mod work with volumetric explosions?

on Aug 29, 2010

No - but if anyone wants to try, we'll certainly welcome it

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