Impulse page for Sins of a Galactic Empire for Sins of a Solar Empire

12/12/2009

Sins of a Galactic Empire (SOGE) 1.0e release for Sins of a Solar Empire Entrenchment
A Star Wars total conversion mod for Sins of a Solar Empire
12-12-2009

TEAM
=============================================
Models, textures, ship stats: Evillejedi
Abilities and tons of debugging: Psychoak (It would have taken another year without this help)
Swrebellion.com Web support and general debugging: Evaders
Interface icons: Ozwolf
SW Music: Pedro
Many many beta testers, many who didn't do a damn thing thanks to those that gave us valuable feedback!
Probably some other people I am missing, thanks

CONTACT
=============================================
Development website http://warlords.swrebellion.com
Development forum http://warlords.swrebellion.com/forums/viewforum.php?f=593&sid=d9baa3b5114c49929088ca5b1506e866
bug tracker http://warlords.swrebellion.com/mantis/view_all_bug_page.php
sins forum https://forums.sinsofasolarempire.com/331584


INSTALLATION
=============================================

The zip file should be around 225mb

Extract the contents of the zip file to your sins mod directory
Example for windows XP C:\Documents\<username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\
Example for Vista/win 7 C:\Users\<username>\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\
open the game and go into options and select the mod from the list of available mods and then activate it.

THIS MOD HAS NOT BEEN TESTED WITH ANY OTHER MOD AND PROBABLY WILL NOT WORK WITH ANY OTHER MOD BECAUSE OF THE NUMBER OF FILES IT ELIMINATED TO BE STABLE.

The mod should be working fine if the only races you can select are the star wars races. If this is not the case you have not properly installed the mod in your mods folder.

NOTES
=============================================
This release is a compiled version of 1.0e, there are newer builds on the SVN, however these may be unstable or perform poorly, so download at your own risk

If you are in the beta test you will not need to download this file, simply update your SVN repository to get the latest version

This release contains fully playable factions for the Rebel Alliance, Imperial Navy, Confederacy of Independent systems and Galactic Republic

There are currently no star bases in the mod and the Civilian research has not been modified, it will be modified in the future

Since it is a total conversion this mod does not contain the stock races (advent, vasari, tech), this
decision is driven by the hardcode limits imposed by ironclad and by eliminating them makes the mod
much more stable. If you want the star wars races with the standard sins races check out
Star Wars Requiem at http://sins.imperial.cc/

If you would like to participate in the development of the mod we can definitely use your help!
However we are looking for skilled individuals to do development of many detailed aspects of research/ability coding and 2d artwork
and do not need general help. Please post on the development forum if you feel that you can help us.

Please check the development website for updates on news, new content or official patches

If you would like to participate in beta testing the mod you can post in the beta testing forum to get access, we are looking for testers
that will provide detailed feedback of items they find in the game into our bug tracker.

SOME STRATAGIES
=============================================
Planetary defenses are great starting elements to protect your planets, especially when upgraded, build lots of turrets!

There are a few planet hardening upgrades in the defense research, these are crucial if you want your colonies to survive.

Capital ships need to be protected before they gain a few levels, once they have a few levels they will become very potent.

The ranges for weapons have been greatly extended. If you want more epic battles move your ships into closer range and many
abilities and other weapons will be used by the vessels.
Remember even Admiral Ackbar thought that it was suicide to move so close to the imperial star fleet!

The Imperials focus on Heavy firepower, Ion weaponry and command and control. It is best to lead groups of star destroyers
with a flag ship. The Empire does not have a low cost colonizer, but the gladiator and ISDs are very capable. The Executor
really has no equal.

The Alliance is focused on survivability, the mon calimari vessels may not have a lot of firepower, but they will be able to
last the engagement. Mix the mon cal vessels with their other vessels for a mixed fleet and protect the Diplomatic vessels,
they have excellent high level abilities

The CIS starts off weak, but has some extremely powerful abilities after a bit of research, build lots of trafed II's at the
beginning and then progress to Lucrehulks with buzz droids.

The republic is based off of mass production of its vessels, use support vessels to supplement homogenous fleets and Lead the
fleets with a Jedi cruiser.


KNOWN BUGS
=============================================
Some abilities may not work exactly as described, may have conditional issues or may be over/underpowered. This is being worked
on and some of it requires Ironclad to release a new patch

Research costs have not been finalized, they will change in the future

Some ships may be unbalanced this will be addressed as we get specific bug reports

some descriptions are too long and cause the text to spill out of the description box, this is especially true on lower resolution
screens like laptop screens. We are working to fix this

On some ships it may be possible to zoom in to the point that the models mesh disappears slightly this is being addressed.

some vessels such as the subjugator and some fighters may have no texture or may have incomplete textures, this is being addressed
in future versions

Ywings are currently being displayed as bwings, this will be fixed soon

Some abilities or effects may require work, this is especially true of abilities like Sprint

Some icons are being reworked and will require some adjustments

Fighters fly through ships and bounce around, this is something that needs to be fixed by ironclad, it is an engine issue.

The AI likes to spam some ships, right now there is no fix for this.

Compatibility
=============================================
Entrenchment 1.041+ (until ironclad breaks it again)

model files and textures are compatible with older versions of Sins, however Ironclad made
many changes to the SINS code that require 1.041, if you want to backport the mod to a previous
version feel free, but it is a tremendous amount of work

Download Links
=============================================

http://www.filefront.com/15122655/SOGE1.0e.zip

 


Comments (Page 83)
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on May 05, 2010
hi..great mod..is there a way i could get my hands on an older version of this mod, before you made the ships smaller ? cause i'm working on a little mod for myslef,trying to put the Galactic Republic and the CIS against the original races of the game...and with these little models , it would look soo weird against the original ships of the game..thank you edit : and i have no idea how to restore the ships to their original sizes..
on May 05, 2010

YAY i finally was able to download SOGE and now it works

Hahaha Radus comment about the little ships makes me laugh. They are kinda tiny. But at least you can buuild massive fleets. Not that i get a chance seeing as the AI on UNFAIR always boxes me in...units are so expensive

Anyway love the mod keep up the work

on May 05, 2010

does the most recent download fix the minidump problem?

on May 05, 2010

has anyone figured out how to fix this problem?

After playing the Sins of a Galactic Empire mod for about 1-2 hours the game will crash and will recieve a minidump message and the player can pretty much no longer be able to play the current saved game.  For example one of my saved games crashed about 20 seconds after my most recent ingame save.  Everytime I opened up the save without fail 20ish seconds later an error beep would sound, the game would then crash.  It would give a minidump error and sins would close.  I've heard this is a problem for more than just me, does anyone have a solution?

on May 06, 2010

Evaders99
The only patch that is needed is here - and it not specific for 1.5

 

on May 06, 2010
i'm trying to convert the entity files to text.. but i can't figure out how to do it..i tryed harpo's program, but it's not working..any help please...i just want to make the gravity wells a little smaller and also to reduce the ships ranges a little bit........edit : nevermind, i figured it out
on May 06, 2010

yeah I did that, it didn't effect anything. 

I copied the file, and then I changed the count, and added the line into the entity.manifest

on May 06, 2010

all you have to do is change some lines in the ships entity file..i just did it...and it works for me..it's just a matter of taste i think... i personaly like the smaller gravity well...and i actually want to see the ships that i'm shooting at...a very important part of this game are the battles..and i love watching those...especially now that i modified the ships ranges and the ships get very close to each other before shooting...

on May 06, 2010

I don't care about changing the gravity well.  I just don't want the game to crash. What lines do you change to simple fix the crash issue?

on May 06, 2010

The easiest way to get a working version is to switch to the svn version.  Then you can fart around with the unfinished additions and have several other bugs and balance issues straightened out.

 

If it's too much trouble to switch, since you're having issues following the work around, do the actual fix.  Go into ABILITY_COMMANDEER and change the target of buffType to BUFF_COMMANDEER.  All fixed, no manifest editing or additional files needed.  The alternate file has existed the whole time, we just pooched the reference to it.

on May 07, 2010

The Malevolence is not finished? cause i ca't see any textures on it..

on May 07, 2010

Yes, it is a known issue and will be fixed in a future release

http://warlords.swrebellion.com/mantis/view.php?id=365

on May 08, 2010

i have 2 questions:

1. what does "blockade ability"do?

2. "invasion ability" works exactly like "colonize ability" and you can invade only neutral planets, or can you invade also enemy planets?

on May 09, 2010

I've been trying to download this mod recently, but everytime I try the download times out.

I deleted the file I had of it to try and fix it since I had made changes to the lines in it trying to fix that minidump issue but now when I try to download it always times out.  Whats going on?  maybe its just my internet its been sucking lately.

on May 09, 2010

On a theoretical level it's invasion since planets in the Star Wars universe don't get bombed out of existance. (Well a few times but rarely) And they are much tougher. So think of colonization as you are winning over the populations of a planet and getting rid of the last reminants of the enemy and setting up your own government.

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