Impulse page for Sins of a Galactic Empire for Sins of a Solar Empire

12/12/2009

Sins of a Galactic Empire (SOGE) 1.0e release for Sins of a Solar Empire Entrenchment
A Star Wars total conversion mod for Sins of a Solar Empire
12-12-2009

TEAM
=============================================
Models, textures, ship stats: Evillejedi
Abilities and tons of debugging: Psychoak (It would have taken another year without this help)
Swrebellion.com Web support and general debugging: Evaders
Interface icons: Ozwolf
SW Music: Pedro
Many many beta testers, many who didn't do a damn thing thanks to those that gave us valuable feedback!
Probably some other people I am missing, thanks

CONTACT
=============================================
Development website http://warlords.swrebellion.com
Development forum http://warlords.swrebellion.com/forums/viewforum.php?f=593&sid=d9baa3b5114c49929088ca5b1506e866
bug tracker http://warlords.swrebellion.com/mantis/view_all_bug_page.php
sins forum https://forums.sinsofasolarempire.com/331584


INSTALLATION
=============================================

The zip file should be around 225mb

Extract the contents of the zip file to your sins mod directory
Example for windows XP C:\Documents\<username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\
Example for Vista/win 7 C:\Users\<username>\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\
open the game and go into options and select the mod from the list of available mods and then activate it.

THIS MOD HAS NOT BEEN TESTED WITH ANY OTHER MOD AND PROBABLY WILL NOT WORK WITH ANY OTHER MOD BECAUSE OF THE NUMBER OF FILES IT ELIMINATED TO BE STABLE.

The mod should be working fine if the only races you can select are the star wars races. If this is not the case you have not properly installed the mod in your mods folder.

NOTES
=============================================
This release is a compiled version of 1.0e, there are newer builds on the SVN, however these may be unstable or perform poorly, so download at your own risk

If you are in the beta test you will not need to download this file, simply update your SVN repository to get the latest version

This release contains fully playable factions for the Rebel Alliance, Imperial Navy, Confederacy of Independent systems and Galactic Republic

There are currently no star bases in the mod and the Civilian research has not been modified, it will be modified in the future

Since it is a total conversion this mod does not contain the stock races (advent, vasari, tech), this
decision is driven by the hardcode limits imposed by ironclad and by eliminating them makes the mod
much more stable. If you want the star wars races with the standard sins races check out
Star Wars Requiem at http://sins.imperial.cc/

If you would like to participate in the development of the mod we can definitely use your help!
However we are looking for skilled individuals to do development of many detailed aspects of research/ability coding and 2d artwork
and do not need general help. Please post on the development forum if you feel that you can help us.

Please check the development website for updates on news, new content or official patches

If you would like to participate in beta testing the mod you can post in the beta testing forum to get access, we are looking for testers
that will provide detailed feedback of items they find in the game into our bug tracker.

SOME STRATAGIES
=============================================
Planetary defenses are great starting elements to protect your planets, especially when upgraded, build lots of turrets!

There are a few planet hardening upgrades in the defense research, these are crucial if you want your colonies to survive.

Capital ships need to be protected before they gain a few levels, once they have a few levels they will become very potent.

The ranges for weapons have been greatly extended. If you want more epic battles move your ships into closer range and many
abilities and other weapons will be used by the vessels.
Remember even Admiral Ackbar thought that it was suicide to move so close to the imperial star fleet!

The Imperials focus on Heavy firepower, Ion weaponry and command and control. It is best to lead groups of star destroyers
with a flag ship. The Empire does not have a low cost colonizer, but the gladiator and ISDs are very capable. The Executor
really has no equal.

The Alliance is focused on survivability, the mon calimari vessels may not have a lot of firepower, but they will be able to
last the engagement. Mix the mon cal vessels with their other vessels for a mixed fleet and protect the Diplomatic vessels,
they have excellent high level abilities

The CIS starts off weak, but has some extremely powerful abilities after a bit of research, build lots of trafed II's at the
beginning and then progress to Lucrehulks with buzz droids.

The republic is based off of mass production of its vessels, use support vessels to supplement homogenous fleets and Lead the
fleets with a Jedi cruiser.


KNOWN BUGS
=============================================
Some abilities may not work exactly as described, may have conditional issues or may be over/underpowered. This is being worked
on and some of it requires Ironclad to release a new patch

Research costs have not been finalized, they will change in the future

Some ships may be unbalanced this will be addressed as we get specific bug reports

some descriptions are too long and cause the text to spill out of the description box, this is especially true on lower resolution
screens like laptop screens. We are working to fix this

On some ships it may be possible to zoom in to the point that the models mesh disappears slightly this is being addressed.

some vessels such as the subjugator and some fighters may have no texture or may have incomplete textures, this is being addressed
in future versions

Ywings are currently being displayed as bwings, this will be fixed soon

Some abilities or effects may require work, this is especially true of abilities like Sprint

Some icons are being reworked and will require some adjustments

Fighters fly through ships and bounce around, this is something that needs to be fixed by ironclad, it is an engine issue.

The AI likes to spam some ships, right now there is no fix for this.

Compatibility
=============================================
Entrenchment 1.041+ (until ironclad breaks it again)

model files and textures are compatible with older versions of Sins, however Ironclad made
many changes to the SINS code that require 1.041, if you want to backport the mod to a previous
version feel free, but it is a tremendous amount of work

Download Links
=============================================

http://www.filefront.com/15122655/SOGE1.0e.zip

 


Comments (Page 27)
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on Feb 18, 2009

Evaders99
WinRar (or 7zip... or your choice...)

 

Please read through the thread next time

(yes we know its "blah blah how many pages long" but it saves us having to repeat the same old stuff)

yah your right im sorry

on Feb 18, 2009

Oi Jedi!  You want help with interface icons and portraits?

on Feb 18, 2009

Would it be possible to change the ship icons so when you're zoomed out you can tell them apart? Currently they all look like the same frigate if you just look at the icons.

on Feb 18, 2009

I'll take any help I can get on the icons and portriats it's a royal pain i nthe ass and takes away from my time spent working on other parts of the mod

on Feb 18, 2009

I would love to help with that.  I just don't know how to actually change the icon as it appears on the empire tree... is it covered in any modding guides?  If you told me how to help you with that i would be more than willing.  Keep up the great work

on Feb 18, 2009

I'm not a graphics guy. But it looks simple enough, I can help with the code if someone can generate the images

To quote myself...

Evaders99
adrian1480, basically all the icons are defined in a few image maps

in Sins of a Solar Empire\Textures

Unit_Hud_CursorOver.tga
Unit_Hud_Disabled.tga
Unit_Hud_Normal.tga
Unit_Hud_Press.tga

All of these are the icons you see in the HUD.

Unit_Infocard.tga
Unit_Main.tga
Unit_Picture.tga

All of these seem to be smaller versions, icons, and misc uses.


I don't know yet if we have a specific color-coding for the backgrounds. If you want to tackle the images, probably need to get EvilleJedi on this to decide how he wants these done. Is the Empire using Imperial blue for a faction color? tc.

on Feb 20, 2009

Mr_Blunt3d
will anyone play this mod online?

 

can u play mods online? if so then ill play it

on Feb 20, 2009

I would be willing to play online with you guys. I was wondering why there was synthesized music for the mod, instead of the regular Star Wars music.

 

on Feb 20, 2009

think we should start a new thread for anyone who wants to play this mod online so we can schedual games.

on Feb 20, 2009

ArmageddonBringer
I would be willing to play online with you guys. I was wondering why there was synthesized music for the mod, instead of the regular Star Wars music.

 

 

Probably due to issues of copyright with distributing such music

 

For players looking to play online, I'm opening up a Multiplayer thread on the Warlords forums
http://warlords.swrebellion.com/forums/viewtopic.php?f=591&t=27477

on Feb 22, 2009

Hmmm well what's the chance of getting caught? Oh, well it's not my mod I love it anyways.

'

on Feb 23, 2009

EvlliJedi,yr mod will work with 1.14 without a map folder

on Feb 24, 2009

A few questions *im not sure if any have been asked if they have srry*

1. What fighters will the republic use the jedi starfighters or a clone fighter?

2. Will making the planets and grav wells larger make the game laggier? *big issue for me I've got a 4 year old comp*

3. Do you already have models for the structures or are they in development?

 

4. What player portraits *if any* are you planning to use? I can think of a few for each faction.

Empire     Rebels         Republic                       CIS

Vader      Han Solo   Obi Wan                 Gunray

Officer     Luke         Clone Commander   Dooku

Sidious    Leia          Padme                    Droid

on Feb 24, 2009

EvilleJedi
I'll take any help I can get on the icons and portriats it's a royal pain i nthe ass and takes away from my time spent working on other parts of the mod

 

Ok.  I make no promises but I can at least get you something that'll work until you get a real artist.  I'll need information as to how it's going together, for instance is this adding on to the current icon file to let it work with all the races or is this going to be a totally new file?

 

I'll work up the portraits first.  Whats your prefered contact method?

on Feb 24, 2009

I think it could work either way, though I doubt Eville has any reason to work with all the existing races. This is a Star Wars mod after-all.

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