Impulse page for Sins of a Galactic Empire for Sins of a Solar Empire

12/12/2009

Sins of a Galactic Empire (SOGE) 1.0e release for Sins of a Solar Empire Entrenchment
A Star Wars total conversion mod for Sins of a Solar Empire
12-12-2009

TEAM
=============================================
Models, textures, ship stats: Evillejedi
Abilities and tons of debugging: Psychoak (It would have taken another year without this help)
Swrebellion.com Web support and general debugging: Evaders
Interface icons: Ozwolf
SW Music: Pedro
Many many beta testers, many who didn't do a damn thing thanks to those that gave us valuable feedback!
Probably some other people I am missing, thanks

CONTACT
=============================================
Development website http://warlords.swrebellion.com
Development forum http://warlords.swrebellion.com/forums/viewforum.php?f=593&sid=d9baa3b5114c49929088ca5b1506e866
bug tracker http://warlords.swrebellion.com/mantis/view_all_bug_page.php
sins forum https://forums.sinsofasolarempire.com/331584


INSTALLATION
=============================================

The zip file should be around 225mb

Extract the contents of the zip file to your sins mod directory
Example for windows XP C:\Documents\<username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\
Example for Vista/win 7 C:\Users\<username>\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\
open the game and go into options and select the mod from the list of available mods and then activate it.

THIS MOD HAS NOT BEEN TESTED WITH ANY OTHER MOD AND PROBABLY WILL NOT WORK WITH ANY OTHER MOD BECAUSE OF THE NUMBER OF FILES IT ELIMINATED TO BE STABLE.

The mod should be working fine if the only races you can select are the star wars races. If this is not the case you have not properly installed the mod in your mods folder.

NOTES
=============================================
This release is a compiled version of 1.0e, there are newer builds on the SVN, however these may be unstable or perform poorly, so download at your own risk

If you are in the beta test you will not need to download this file, simply update your SVN repository to get the latest version

This release contains fully playable factions for the Rebel Alliance, Imperial Navy, Confederacy of Independent systems and Galactic Republic

There are currently no star bases in the mod and the Civilian research has not been modified, it will be modified in the future

Since it is a total conversion this mod does not contain the stock races (advent, vasari, tech), this
decision is driven by the hardcode limits imposed by ironclad and by eliminating them makes the mod
much more stable. If you want the star wars races with the standard sins races check out
Star Wars Requiem at http://sins.imperial.cc/

If you would like to participate in the development of the mod we can definitely use your help!
However we are looking for skilled individuals to do development of many detailed aspects of research/ability coding and 2d artwork
and do not need general help. Please post on the development forum if you feel that you can help us.

Please check the development website for updates on news, new content or official patches

If you would like to participate in beta testing the mod you can post in the beta testing forum to get access, we are looking for testers
that will provide detailed feedback of items they find in the game into our bug tracker.

SOME STRATAGIES
=============================================
Planetary defenses are great starting elements to protect your planets, especially when upgraded, build lots of turrets!

There are a few planet hardening upgrades in the defense research, these are crucial if you want your colonies to survive.

Capital ships need to be protected before they gain a few levels, once they have a few levels they will become very potent.

The ranges for weapons have been greatly extended. If you want more epic battles move your ships into closer range and many
abilities and other weapons will be used by the vessels.
Remember even Admiral Ackbar thought that it was suicide to move so close to the imperial star fleet!

The Imperials focus on Heavy firepower, Ion weaponry and command and control. It is best to lead groups of star destroyers
with a flag ship. The Empire does not have a low cost colonizer, but the gladiator and ISDs are very capable. The Executor
really has no equal.

The Alliance is focused on survivability, the mon calimari vessels may not have a lot of firepower, but they will be able to
last the engagement. Mix the mon cal vessels with their other vessels for a mixed fleet and protect the Diplomatic vessels,
they have excellent high level abilities

The CIS starts off weak, but has some extremely powerful abilities after a bit of research, build lots of trafed II's at the
beginning and then progress to Lucrehulks with buzz droids.

The republic is based off of mass production of its vessels, use support vessels to supplement homogenous fleets and Lead the
fleets with a Jedi cruiser.


KNOWN BUGS
=============================================
Some abilities may not work exactly as described, may have conditional issues or may be over/underpowered. This is being worked
on and some of it requires Ironclad to release a new patch

Research costs have not been finalized, they will change in the future

Some ships may be unbalanced this will be addressed as we get specific bug reports

some descriptions are too long and cause the text to spill out of the description box, this is especially true on lower resolution
screens like laptop screens. We are working to fix this

On some ships it may be possible to zoom in to the point that the models mesh disappears slightly this is being addressed.

some vessels such as the subjugator and some fighters may have no texture or may have incomplete textures, this is being addressed
in future versions

Ywings are currently being displayed as bwings, this will be fixed soon

Some abilities or effects may require work, this is especially true of abilities like Sprint

Some icons are being reworked and will require some adjustments

Fighters fly through ships and bounce around, this is something that needs to be fixed by ironclad, it is an engine issue.

The AI likes to spam some ships, right now there is no fix for this.

Compatibility
=============================================
Entrenchment 1.041+ (until ironclad breaks it again)

model files and textures are compatible with older versions of Sins, however Ironclad made
many changes to the SINS code that require 1.041, if you want to backport the mod to a previous
version feel free, but it is a tremendous amount of work

Download Links
=============================================

http://www.filefront.com/15122655/SOGE1.0e.zip

 


Comments (Page 17)
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on Dec 20, 2008

in general they all have a very large command tower placed on a pylon (like a star destroyer, but even larger) I liked how it worked on the strident design he made, but it is repeated over and over again on star destroyers, frigates and even mon cal ships.

on Dec 21, 2008

Just a thought on the deathstar, couldn't it be made to be made like the vasari ult weapon, or the TEC one, just up the dmg so it wipes out any size colony? The TEC one damages planets, but I think the vasari one damages ships in structures, maybe if they could be combined?

on Dec 21, 2008

The Empire already invented their own Novalith.  It was a long time ago in a galaxy far, far away.  Except they called it the Galaxy Gun, and it was an actual spaceship that could even hyperspace to other planets.  Plus its shells were one-hit planet-busters with an effect similar to the Death Star's superlaser.  Namely, it blew entire planets up.

on Dec 21, 2008

Alright, my first post here.

 

So, apparently the next version will require something called entrenchment to run... What is it? Is it free? And where can I get it?

 

As far as the game itself, I really enjoy it, but I think it would be more fun if you HAD to do more research. IE: All ships are available and all abilities as soon as you begin. It would be nice if all of that had to be researched like Vanilla. I know I've already seen mention of that here, so I guess I'm just agreeing with that. Other than that, GREAT mod!

on Dec 21, 2008

Research is being worked on. Please take note from the first post

research is completely worthless in most cases. (other than ship cap and support cap)

on Dec 21, 2008

Really?

 

I do all the research *besides the structures and ships* and I still get all the bonuses.

on Dec 22, 2008

Evaders99
Research is being worked on. Please take note from the first post

research is completely worthless in most cases. (other than ship cap and support cap)

 

Then perhaps it would be a good investment of time to MAKE it worth something. Otherwise, basically, its just a wargame. The research adds realism, it adds dimension, more strategy, and is basically a GREAT aspect of SOSE that really shouldn't be left out of any MOD.

 

That being said, the CIS research really is useless. Of all of the military research options, only 3-4 actually affect your units.

on Dec 22, 2008

No one is disagreeing with you Serene

That's why there's already a thread dedicated to research ideas. Feel free to post your suggestions there
https://forums.sinsofasolarempire.com/332559

on Dec 22, 2008

sereneOne80012 I think you misinterprited the OP, research in the mod is worthless because it is not done yet, don't waste your time on it etc, not that research in general is worthless. Until I was told that it was screwing up the AI I was just pushing it out to a later patch.

on Dec 22, 2008

 

The Empire already invented their own Novalith. It was a long time ago in a galaxy far, far away. Except they called it the Galaxy Gun, and it was an actual spaceship that could even hyperspace to other planets. Plus its shells were one-hit planet-busters with an effect similar to the Death Star's superlaser. Namely, it blew entire planets up.

 

sorry about this Sparda Son but being a huge star wars fan ill have to add something it didn't blow up the planets it just caused a nucleonic chain reaction that destroyed the surface   (hey kinda like a novalith) except that it could also target ships and limit the amount of damage it did for example teh galaxy gun blew up a rebel transport in the middle of space. but yes it did "blow up" planets

on Dec 23, 2008

Hey guys random question anyone know how I can update my video drive?

on Dec 23, 2008

http://www.nvidia.com/Download/index.aspx

or

http://ati.amd.com/support/driver.html

or possibly

http://downloadcenter.intel.com/default.aspx

on Dec 24, 2008

Plz help me, I downloaded the mod (is it supposed to be just a small rar file?, it downloaded nearly instantly) and extracted it to the right place.  However, I still cant play it.  Is it b/c I have the digital version? 

on Dec 24, 2008

I have a similar problem. I download the file to my desktop, but then when I move it to the mod folder I still can't play.

 

Samurye.

on Dec 24, 2008

the download should be over 100 mb so if downloaded instantly you probably need to re download it. you have to extract the rar file to the mods directory

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