Impulse page for Sins of a Galactic Empire for Sins of a Solar Empire

12/12/2009

Sins of a Galactic Empire (SOGE) 1.0e release for Sins of a Solar Empire Entrenchment
A Star Wars total conversion mod for Sins of a Solar Empire
12-12-2009

TEAM
=============================================
Models, textures, ship stats: Evillejedi
Abilities and tons of debugging: Psychoak (It would have taken another year without this help)
Swrebellion.com Web support and general debugging: Evaders
Interface icons: Ozwolf
SW Music: Pedro
Many many beta testers, many who didn't do a damn thing thanks to those that gave us valuable feedback!
Probably some other people I am missing, thanks

CONTACT
=============================================
Development website http://warlords.swrebellion.com
Development forum http://warlords.swrebellion.com/forums/viewforum.php?f=593&sid=d9baa3b5114c49929088ca5b1506e866
bug tracker http://warlords.swrebellion.com/mantis/view_all_bug_page.php
sins forum https://forums.sinsofasolarempire.com/331584


INSTALLATION
=============================================

The zip file should be around 225mb

Extract the contents of the zip file to your sins mod directory
Example for windows XP C:\Documents\<username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\
Example for Vista/win 7 C:\Users\<username>\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\
open the game and go into options and select the mod from the list of available mods and then activate it.

THIS MOD HAS NOT BEEN TESTED WITH ANY OTHER MOD AND PROBABLY WILL NOT WORK WITH ANY OTHER MOD BECAUSE OF THE NUMBER OF FILES IT ELIMINATED TO BE STABLE.

The mod should be working fine if the only races you can select are the star wars races. If this is not the case you have not properly installed the mod in your mods folder.

NOTES
=============================================
This release is a compiled version of 1.0e, there are newer builds on the SVN, however these may be unstable or perform poorly, so download at your own risk

If you are in the beta test you will not need to download this file, simply update your SVN repository to get the latest version

This release contains fully playable factions for the Rebel Alliance, Imperial Navy, Confederacy of Independent systems and Galactic Republic

There are currently no star bases in the mod and the Civilian research has not been modified, it will be modified in the future

Since it is a total conversion this mod does not contain the stock races (advent, vasari, tech), this
decision is driven by the hardcode limits imposed by ironclad and by eliminating them makes the mod
much more stable. If you want the star wars races with the standard sins races check out
Star Wars Requiem at http://sins.imperial.cc/

If you would like to participate in the development of the mod we can definitely use your help!
However we are looking for skilled individuals to do development of many detailed aspects of research/ability coding and 2d artwork
and do not need general help. Please post on the development forum if you feel that you can help us.

Please check the development website for updates on news, new content or official patches

If you would like to participate in beta testing the mod you can post in the beta testing forum to get access, we are looking for testers
that will provide detailed feedback of items they find in the game into our bug tracker.

SOME STRATAGIES
=============================================
Planetary defenses are great starting elements to protect your planets, especially when upgraded, build lots of turrets!

There are a few planet hardening upgrades in the defense research, these are crucial if you want your colonies to survive.

Capital ships need to be protected before they gain a few levels, once they have a few levels they will become very potent.

The ranges for weapons have been greatly extended. If you want more epic battles move your ships into closer range and many
abilities and other weapons will be used by the vessels.
Remember even Admiral Ackbar thought that it was suicide to move so close to the imperial star fleet!

The Imperials focus on Heavy firepower, Ion weaponry and command and control. It is best to lead groups of star destroyers
with a flag ship. The Empire does not have a low cost colonizer, but the gladiator and ISDs are very capable. The Executor
really has no equal.

The Alliance is focused on survivability, the mon calimari vessels may not have a lot of firepower, but they will be able to
last the engagement. Mix the mon cal vessels with their other vessels for a mixed fleet and protect the Diplomatic vessels,
they have excellent high level abilities

The CIS starts off weak, but has some extremely powerful abilities after a bit of research, build lots of trafed II's at the
beginning and then progress to Lucrehulks with buzz droids.

The republic is based off of mass production of its vessels, use support vessels to supplement homogenous fleets and Lead the
fleets with a Jedi cruiser.


KNOWN BUGS
=============================================
Some abilities may not work exactly as described, may have conditional issues or may be over/underpowered. This is being worked
on and some of it requires Ironclad to release a new patch

Research costs have not been finalized, they will change in the future

Some ships may be unbalanced this will be addressed as we get specific bug reports

some descriptions are too long and cause the text to spill out of the description box, this is especially true on lower resolution
screens like laptop screens. We are working to fix this

On some ships it may be possible to zoom in to the point that the models mesh disappears slightly this is being addressed.

some vessels such as the subjugator and some fighters may have no texture or may have incomplete textures, this is being addressed
in future versions

Ywings are currently being displayed as bwings, this will be fixed soon

Some abilities or effects may require work, this is especially true of abilities like Sprint

Some icons are being reworked and will require some adjustments

Fighters fly through ships and bounce around, this is something that needs to be fixed by ironclad, it is an engine issue.

The AI likes to spam some ships, right now there is no fix for this.

Compatibility
=============================================
Entrenchment 1.041+ (until ironclad breaks it again)

model files and textures are compatible with older versions of Sins, however Ironclad made
many changes to the SINS code that require 1.041, if you want to backport the mod to a previous
version feel free, but it is a tremendous amount of work

Download Links
=============================================

http://www.filefront.com/15122655/SOGE1.0e.zip

 


Comments (Page 11)
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on Dec 07, 2008

EDIT* see post below

 

 

on Dec 07, 2008

Weird I dunno what happened to my last post.

 

So i just saw the computer invaded and took over the pirate base. never seen that before

 

AHHh and the imperials built the ssd hahah uh oh

on Dec 07, 2008

and minidump

on Dec 07, 2008

This download link never works properly for me.

Please send me a PM and give me details. What error are you having?

on Dec 07, 2008

The Error in which the moment the download finishes it freezes my entire computer system so that I have to restart everything and then the download starts again forcing me to restart my computer when it finishes.

 

In short the download constantly redownloads itself freezing up my entire system.

 

OH MY GOD 54 seconds until it finishes again!

on Dec 07, 2008

See you guys in 5 minutes

on Dec 07, 2008

How odd it didn't kill my computer this time I shall see if it downloaded correctly.

on Dec 07, 2008

I played for a good half hour and right before i could attack the computer's  home planet , i got a mini dump

on Dec 07, 2008

Nope didn't download. I really wanna play too

on Dec 07, 2008

tkins, minidump when the executor was shooting or ?

 

it might be the weapon points, I'll have to go back and check them

on Dec 07, 2008

Unfortunately i lost the mini dump .

 

There was a battle with the SSD for a good 3-4 minutes before it mini dumped. So I'm thinking it was already shooting for a while before it happend. Maybe I can load my auto save and get it to happen again.

 

I don't know if it makes a difference but this was on a custome map I made in Galaxy forge. I've played on it lots before though so I don't see how that would be an issue.

 

Yup Mini dumped again. This time it was a lot quicker. It happened just as I was clicking on the fighter bomber tab with all my Republic fleet selected.  I did notice the executor blew up a ship and started firing at another one and it was fine.

 

EDIT*

 

I've got the both the mini dumps from yesterday and today.  Would it help if I sent them?

on Dec 07, 2008

Unfortunately i lost the mini dump .
Yup Mini dumped again. This time it was a lot quicker. It happened just as I was clicking on the fighter bomber tab with all my Republic fleet selected.  I did notice the executor blew up a ship and started firing at another one and it was fine.

That's like what happened to me.

kurkistan
I've had minidump problems when I try to open the strike craft management tab when I have ALOT of strike craft in a fleet.  I tried to test it just now, and it seems to dance around the 170 area, but I can't pin down any solid numbers.  I now have a new appreciation for the time you spend loading and re-loading the game when you test for bugs.

Hope this helps.

Now I just make sure I have a smallers number of ships selected when I try to manage my strike craft.

 

on Dec 07, 2008

I'm not sure if that 170 means strike craft or squadrons but I had 55 squadrons.

on Dec 07, 2008

170 squadrons.

Maybe it has to do with system capacity?  If you're watching a massive battle with 100 different ships firing lasers constantly and you decide to tinker with your squadron ratios, it probably puts a bit more strain on your computer than doing it in a battle-less situation.  This is especially true considering how the game would have to update the damage percentage of all your squads simultaneously in addition to everything else.

on Dec 07, 2008

That could be it.

 

My rig usually does fairly well with sins though. I've had massive massive fleets with tons of squadrons facing off against one another and not mini dumped and only suffering minor lag.

 

This was just a medium sized battle against one SSD.

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