Impulse page for Sins of a Galactic Empire for Sins of a Solar Empire

12/12/2009

Sins of a Galactic Empire (SOGE) 1.0e release for Sins of a Solar Empire Entrenchment
A Star Wars total conversion mod for Sins of a Solar Empire
12-12-2009

TEAM
=============================================
Models, textures, ship stats: Evillejedi
Abilities and tons of debugging: Psychoak (It would have taken another year without this help)
Swrebellion.com Web support and general debugging: Evaders
Interface icons: Ozwolf
SW Music: Pedro
Many many beta testers, many who didn't do a damn thing thanks to those that gave us valuable feedback!
Probably some other people I am missing, thanks

CONTACT
=============================================
Development website http://warlords.swrebellion.com
Development forum http://warlords.swrebellion.com/forums/viewforum.php?f=593&sid=d9baa3b5114c49929088ca5b1506e866
bug tracker http://warlords.swrebellion.com/mantis/view_all_bug_page.php
sins forum https://forums.sinsofasolarempire.com/331584


INSTALLATION
=============================================

The zip file should be around 225mb

Extract the contents of the zip file to your sins mod directory
Example for windows XP C:\Documents\<username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\
Example for Vista/win 7 C:\Users\<username>\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\
open the game and go into options and select the mod from the list of available mods and then activate it.

THIS MOD HAS NOT BEEN TESTED WITH ANY OTHER MOD AND PROBABLY WILL NOT WORK WITH ANY OTHER MOD BECAUSE OF THE NUMBER OF FILES IT ELIMINATED TO BE STABLE.

The mod should be working fine if the only races you can select are the star wars races. If this is not the case you have not properly installed the mod in your mods folder.

NOTES
=============================================
This release is a compiled version of 1.0e, there are newer builds on the SVN, however these may be unstable or perform poorly, so download at your own risk

If you are in the beta test you will not need to download this file, simply update your SVN repository to get the latest version

This release contains fully playable factions for the Rebel Alliance, Imperial Navy, Confederacy of Independent systems and Galactic Republic

There are currently no star bases in the mod and the Civilian research has not been modified, it will be modified in the future

Since it is a total conversion this mod does not contain the stock races (advent, vasari, tech), this
decision is driven by the hardcode limits imposed by ironclad and by eliminating them makes the mod
much more stable. If you want the star wars races with the standard sins races check out
Star Wars Requiem at http://sins.imperial.cc/

If you would like to participate in the development of the mod we can definitely use your help!
However we are looking for skilled individuals to do development of many detailed aspects of research/ability coding and 2d artwork
and do not need general help. Please post on the development forum if you feel that you can help us.

Please check the development website for updates on news, new content or official patches

If you would like to participate in beta testing the mod you can post in the beta testing forum to get access, we are looking for testers
that will provide detailed feedback of items they find in the game into our bug tracker.

SOME STRATAGIES
=============================================
Planetary defenses are great starting elements to protect your planets, especially when upgraded, build lots of turrets!

There are a few planet hardening upgrades in the defense research, these are crucial if you want your colonies to survive.

Capital ships need to be protected before they gain a few levels, once they have a few levels they will become very potent.

The ranges for weapons have been greatly extended. If you want more epic battles move your ships into closer range and many
abilities and other weapons will be used by the vessels.
Remember even Admiral Ackbar thought that it was suicide to move so close to the imperial star fleet!

The Imperials focus on Heavy firepower, Ion weaponry and command and control. It is best to lead groups of star destroyers
with a flag ship. The Empire does not have a low cost colonizer, but the gladiator and ISDs are very capable. The Executor
really has no equal.

The Alliance is focused on survivability, the mon calimari vessels may not have a lot of firepower, but they will be able to
last the engagement. Mix the mon cal vessels with their other vessels for a mixed fleet and protect the Diplomatic vessels,
they have excellent high level abilities

The CIS starts off weak, but has some extremely powerful abilities after a bit of research, build lots of trafed II's at the
beginning and then progress to Lucrehulks with buzz droids.

The republic is based off of mass production of its vessels, use support vessels to supplement homogenous fleets and Lead the
fleets with a Jedi cruiser.


KNOWN BUGS
=============================================
Some abilities may not work exactly as described, may have conditional issues or may be over/underpowered. This is being worked
on and some of it requires Ironclad to release a new patch

Research costs have not been finalized, they will change in the future

Some ships may be unbalanced this will be addressed as we get specific bug reports

some descriptions are too long and cause the text to spill out of the description box, this is especially true on lower resolution
screens like laptop screens. We are working to fix this

On some ships it may be possible to zoom in to the point that the models mesh disappears slightly this is being addressed.

some vessels such as the subjugator and some fighters may have no texture or may have incomplete textures, this is being addressed
in future versions

Ywings are currently being displayed as bwings, this will be fixed soon

Some abilities or effects may require work, this is especially true of abilities like Sprint

Some icons are being reworked and will require some adjustments

Fighters fly through ships and bounce around, this is something that needs to be fixed by ironclad, it is an engine issue.

The AI likes to spam some ships, right now there is no fix for this.

Compatibility
=============================================
Entrenchment 1.041+ (until ironclad breaks it again)

model files and textures are compatible with older versions of Sins, however Ironclad made
many changes to the SINS code that require 1.041, if you want to backport the mod to a previous
version feel free, but it is a tremendous amount of work

Download Links
=============================================

http://www.filefront.com/15122655/SOGE1.0e.zip

 


Comments (Page 102)
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on Mar 16, 2011

Yeah, and I remember seeing you there as well.  Kitkun is here also.

on Mar 16, 2011

Love the mod and I just recently did the fix to make it stop minidumping and i havent stopped playing it

on Mar 17, 2011

Um i just updated the SVN and mine is mini dumping constantly

on Mar 17, 2011

Holybeast
Um i just updated the SVN and mine is mini dumping constantly

Is it mini-dumping on boot (aka. before the load/splash screen) and then working fine on the second boot up? If so, I've had this a bunch of times, I do not know why it is happening, but I don't get mini-dumps in the game itself.

on Mar 20, 2011

I just installed SoaSE for the first time in a while specifically to try this mod and I'm having minidump problems also (apparently Entrenchment is free?  It downloaded in Impulse right after I updated vanilla SoaSE).  I have tried the "BuffDomination.entity" fix and it hasn't changed anything. 

So far I've been using one save game as a template because I can reproduce the minidump immediately to see if it's been fixed.  It always happens right as an Alliance Capital ship (some kind of Mon Calamari cruiser) is destroyed.  Right after it goes into death animation is minidumps every time.  It has run insanely well otherwise even on maxed settings.  I turned down some settings to no effect. 

FYI I don't think my computer is the problem.  3.1 dual core, 295 GTX, 4GB DDR3. 

on Mar 20, 2011
Boner, I believe once a saved game mini dumps, it will continue to do so regardless of your changes. Start a new game. And lower you graphic settings from highest to high or lower.
on Mar 20, 2011

Start a new game, a saved game will load some of a previous game's settings regardless of the changes done to the game files, which could possibly continue to cause minidumps.

on Mar 21, 2011

I started a new game and am getting the same problem about 90 minutes in which is the same as the first time.  It sucks because my fps is really high and the mod is running so smooth, but then will just minidump at the same spot every time.  I really don't know what to do. 

on Mar 21, 2011
Boner, what are your video settings? Did you try and lower them? First try everything on low, and see if it dumps....then raise your settings until it's stable.
on Mar 21, 2011

I really don't know what to tell you, as I honestly have no idea what your issue is... Nor did I play 1.0E much period, after one or two games I got my hands on the beta, which I would suggest signing up for as it is considerably more stable.

on Mar 23, 2011

Hey guys, quick question: Are the new planet types in the mod yet? Ithey are, let me know bacause I have 1.015 version and would only redownload it if they are.

on Mar 23, 2011

Nolan_C
Hey guys, quick question: Are the new planet types in the mod yet? Ithey are, let me know bacause I have 1.015 version and would only redownload it if they are.

They are in the beta.

on Mar 23, 2011

Where can I get it (if I can) and does it support my version?

on Mar 23, 2011

Any clue when the beta will be made available to us regular plebians?

 

edit - too slow, asked above

on Mar 23, 2011

CatInALawnMower
Where can I get it (if I can) and does it support my version?

You can sign up here. As for which version is supported, the current beta should work with Ent 1.04, however it's current form has only been tested with Ent 1.051 (the current version of Ent).

Star Dragon
Any clue when the beta will be made available to us regular plebians?

When it's done. The reason why the beta isn't public isn't because we want to make sure it looks all nice and pretty when we do, it is that the beta is updated very often, and constantly uploading patches is a pain in the rear, whereas using our SVN repository is much simpler and more effective.

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